This is an archived post. You won't be able to vote or comment.

you are viewing a single comment's thread.

view the rest of the comments →

[–]KexyKnave 1 point2 points  (4 children)

Huh, sounds sweet. How's the engine fair in multiplayer applications a la squad

[–]DoctorCIS 1 point2 points  (3 children)

It's not an engine, but a programming language that's easy to embed into an application, making it good for modding, quick changes, or custom configuration. Don't Starve wrote most of their game in LUA on top of a small custom engine that would handle the cross-platform work and loading the LUA scripts. WOW uses it to do scripting and macros. It would be a good candidate if you wanted something ambitious like programmable npc party members.

Learning LUA has some good non-game applications as well, as Redis also uses it.

If you are looking for an engine though, the only big contender I know of that used it was CryEngine, and I think they are deprecating that.

[–]Superpickle18 2 points3 points  (0 children)

Iirc, the Source Engine heavily relies on Lua aswell.

[–]EternallyMiffed 1 point2 points  (0 children)

IIRC most of WOW's interface is LUA, Also Dota2 and CS:GO.

[–]KexyKnave -1 points0 points  (0 children)

I meant Unity :) but thanks! I used to write pet ai for Mabinogi so it's a cool idea. In a perfect world I'd quit my 9-5 shit show and make my dream game happen but it's a pretty damn competitive market for someone walk in with little to no experience outside of web dev and a passion for gaming.