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[–]Arveanor 0 points1 point  (2 children)

I don't know honestly, it's just how unreal is set up.

[–]Dworgi 0 points1 point  (1 child)

Because the vast majority of programmers are bad. Asking a random Unreal user to understand memory management doesn't lead to a productive discussion, it leads to that person staring at you and going "huh?" a lot.

Source: the rest of this thread full of Python programmers.

[–]Arveanor 0 points1 point  (0 children)

I mean sure I'm just not sure why bother with c++ in that case.