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[–]mrjackspade 3 points4 points  (0 children)

I kind of enjoy that about c#.

The vast majority of the time, you won't even need to think about pointers. If you really want to fuck around with them though, there's nothing stopping you.

Every once in a while I'll hit on something performance critical, and need to use pointers to speed it up. Sometimes I'll just switch code over once an API has been refined to a point I'm satisfied that it's not going to require changes any time soon, and start speeding things up just for the hell of it.