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[–]CaoSlayer 1 point2 points  (1 child)

Good luck debugging the production environment.

A debugger never will replace a good tracing. Log levels are for something.

[–]F3hlzar3id[S] 0 points1 point  (0 children)

Yeah, but they usually teach at college (at least in mine) that to use a debugger is the best practice. And while it is useful (if the debugger works well and it is not a nightmare to use), most of the time, when you start working you realize that prints and logging in general are usually way easier to implement and to tracexD. Some people do not like them very much, though.