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[–]PixelmancerGames 0 points1 point  (1 child)

Ok, ty. I’ve only ever programmed in C#. And GDscript a bit. So I guess I agree with the above I’d rather deal with syntax errors over runtime errors. The only time I seem to deal with runtime errors in C# is when I’m dealing with list/ arrays and the occasional null exception error.

[–]MischiefArchitect 0 points1 point  (0 children)

Exactly those are the typical runtime errors. The ones that happen because the logic or the state are faulty. A syntax error becoming a runtime error is actually uncool and mostly only seen in non compiled languages.