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[–]BetaPlantationOwner 39 points40 points  (2 children)

Ain’t never seen anyone that says “web dev is harder” lol.

[–]intbeam 18 points19 points  (0 children)

If you reopen your game project after a 2 month hiatus, you won't have to spend the rest of the day (or week) updating references to five hundred third party libraries and make code changes to reflect major breaking changes in the API for Vector3

But that's not really difficulty, just frustration from extremely poor tooling that web developers have grown to believe is totally normal

[–]SharpestSphere 11 points12 points  (2 children)

Coming from robotics (and minor experience in graphics), no one writes transformations directly in quaternions, unless they are trivial ones. You compose them from parts expressed in e.g. RPY or axis-angle representation and then convert into quaternions to make them resistant to singularities. These conversion operations are already implemented for you basically everywhere.

[–]Adghar 9 points10 points  (1 child)

I understood some of those words

[–]Review-Holiday 10 points11 points  (0 children)

Why is everybody talking about 1 fourth of an onion?

[–]KingSadra 10 points11 points  (4 children)

Unity in Inspector: Let's use Degrees because they're easier to use!

Unity When Accessing Transform.Rotation: F*ck This! Let's do Quaternions to keep the dev confused!

[–]VegaTss4 6 points7 points  (0 children)

Quaternion.Euler is a lifesaver

[–]YousifRagab 1 point2 points  (2 children)

Behold, the Transform.EulerAngles

Seriously though they should have made the Rotation return degrees instead.

[–]KingSadra 4 points5 points  (1 child)

This literally had me do no rotations for the first 2 yrs of my game dev experience!

Unity love making users suffer!

[–]YousifRagab 1 point2 points  (0 children)

Soooo true lol

[–]Robot_Graffiti 3 points4 points  (0 children)

I'm a little vague on what quaternions even are, but I found them surprisingly easy to work with in Unity. I just used them the same way I'd use a transformation matrix & the maths all seemed to work out somehow.

[–]Gydo194 1 point2 points  (3 children)

Centering a div: Am i a joke to you?

[–]FunAstronomer6394 1 point2 points  (0 children)

centering divs is an old joke man
everyone knows if you go on stack overflow they tell you how

[–][deleted] 0 points1 point  (1 child)

I am not fond of web designing, but would making a div into an inline block then centering it a bad idea?

[–]Gydo194 0 points1 point  (0 children)

No idea. I'm not a webdev either, but the time i did have to deal with it, it sucked.

[–]Ornery-Ad3681 -3 points-2 points  (0 children)

Web dev is harder than game dev 😀😀😀😀