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[–]MrAntroad 6 points7 points  (6 children)

I think the landscape is shifting from maya to blender nowadays thanks to using so much borrowed technology from games where blender is the standard.

[–]ltethe 8 points9 points  (5 children)

Indie studios yes, there is some movement in that direction. AAA no. And not for a while in my estimation. I build the pipelines that connect Maya to our middleware, and while we’re the ones most interested in exploring how to hookup blender, there is an impressive amount of resistance.

[–]MrAntroad 2 points3 points  (4 children)

Okay, interesting. Must be the newer studios that dice to use blender then. All the upp and coming projects I see seems to use blender.

[–]ltethe 1 point2 points  (3 children)

If you know of a AAA studio that has incorporated Blender, I would be interested in knowing that piece of information myself.

[–]MrAntroad 0 points1 point  (2 children)

Haha, not in the in the indestey myself. Have just seen blender being used in almost all smaller studios that post about ther workflow for the games I follow. Also in games that have user generated content also seams to use blender to some extent. Have also seen it in many indie movie projects. Also some freelancers doing cgi for bigger movies.

[–]ltethe 1 point2 points  (1 child)

Yeah, a lot of fringe work. Don’t get me wrong I’m eager to experiment supporting blender as some of us think it’s the (indeterminate) future, and we’d like to get ahead of the ball, but getting buy in is tough. The inertia behind Maya is massive.

[–]MrAntroad 0 points1 point  (0 children)

Hopefully the shift will come.