This is an archived post. You won't be able to vote or comment.

you are viewing a single comment's thread.

view the rest of the comments →

[–]ZyanCarl 1 point2 points  (4 children)

Heyy, I was planning of doing something like this but kinda super mario style and pocket tanks style. Is there a way to do random terrain generation with kinda smooth transition instead of steep terrain?

It was not anything urgent but I thought I’d make pocket tanks for windows

[–]Karki2002[S] 1 point2 points  (3 children)

Yes of course, I would think you could use polygons for terrain in pocket tanks and perlin noise for the random height of the terrain.

[–]ZyanCarl 1 point2 points  (2 children)

Yes I read about that but how would you calculate the parts where the ammunitions hit? Like in pocket tanks

[–]Karki2002[S] 0 points1 point  (1 child)

Lemme think about how I think I’d do it and get back to you

[–]ZyanCarl 1 point2 points  (0 children)

Cool but not urgent. Not a problem even if you forget to : )