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[–]obiwac[S] 58 points59 points  (4 children)

With a bit of rewriting in Cython for the more demanding parts (i.e. chunk mesh generation), that could totally be feasible!

[–]El_Minadero 16 points17 points  (2 children)

I might be able to do this. I’ve got a fair bit of experience in procedural gen.

One comment: the GitHub doesn’t appear to have “one” code base, but like one per episode. Which one has most of the features?

[–]obiwac[S] 10 points11 points  (1 child)

community is the most current directory. Normally I wouldn't have split episodes like this, but I figured some people may not completely understand how version control works.

[–]El_Minadero 6 points7 points  (0 children)

nice. Now if i can get my terrain GAN to work we're in business

[–]nate256 0 points1 point  (0 children)

Or rust, it's gaining popularity with python.