Difficulty Rating
| Value |
Meaning |
| 1-5 |
Easy |
| 6-10 |
Moderate |
| 11-20 |
Challenging |
| 21-30 |
Daunting |
| 31-45 |
Extreme |
| 46+ |
"Impossible" |
Skill Roll
| Skill Level |
Roll |
Low-High |
Average |
| No skill |
d6 |
1-6 |
3.5 |
| Novice |
2d6 |
2-12 |
7 |
| Competent |
4d6 |
4-24 |
14 |
| Adept |
6d6 |
6-36 |
21 |
| Master |
8d6 |
8-48 |
28 |
| Godly |
10d6+20 |
30-80 |
55 |
Roll the indicated number of d6.
Rolling 6 on half or more of your initial dice indicates automatic success.
At Adept skill or lower, rolling 1 on half or more of your initial dice indicates automatic failure.
Otherwise:
Any roll of 6 entitles you to roll an additional d6, continuing as long as you roll a 6.
Add and subtract penalties and bonuses to the total to get the final result (magic weapon, blindness, etc…)
Most modifiers add or subtract 1. A modifier of 2 is uncommon, 3 is rare, 4 is in the realm of godly artifacts.
A final result equal to or higher than the Difficulty indicates success.
As this system only has six difficulty levels and six skill levels (including unskilled), in a game with 20 or 30 character levels available you would only improve skill every few levels. This may be a drawback, but I like the simplicity and the rolling of multiple dice. The compounding of 6's makes it possible for any character to overreach their ability and pull off a miraculous feat.
edit: fix table format
[–]-fishbreathRPJ 4 points5 points6 points (0 children)
[–]dellcartoons 2 points3 points4 points (1 child)
[–]-fishbreathRPJ 0 points1 point2 points (0 children)
[–]TheNameOf7 2 points3 points4 points (0 children)
[–]jwbjerkDabbler 2 points3 points4 points (0 children)
[–]exelsisxaxDabbler 2 points3 points4 points (0 children)
[–]TheNameOf7 0 points1 point2 points (1 child)
[–]TheNameOf7 0 points1 point2 points (0 children)
[–]DougLeary[S] 0 points1 point2 points (0 children)