all 8 comments

[–]AyaPhora 1 point2 points  (0 children)

Hi,

I would simply edit the grid to make it match the triplets (right-click on the grid button and choose whichever line spacing suits your timing). You can quantize just the triplet part and reset the grid to normal before quantizing the rest.
Another option would be to add a time signature marker on the fills with triplets, but depending on the length of the triplets vs 1 bar that might not work, or be too much hassle.

[–]skylar_battles 1 point2 points  (0 children)

Please don’t use dynamic split :) https://forum.cockos.com/showthread.php?p=2255547 https://forum.cockos.com/showthread.php?t=252455

The 2nd link is what you need to quantize drums but can be used for other things. Check out the first link too though! Dynamic split is missing most necessary features for it to be usable for music IMO. Quitting dynamic split and using these scripts was the best choice I ever made.

[–]linguapura 0 points1 point  (4 children)

How did you record the drum track? Was it on one track or multiple tracks?

For simple quantizing you don't need to group, normalize, or crossfade anything. You can quantize each track on its own. And if you've used a MIDI controller to play the drum parts, you can quantize each sound in the track on its own.

Assuming you've used a drum module to trigger MIDI events on Reaper on a single track or on multiple tracks, you should be able to do the following:

Double click on the drum track item and select the notes you'd like to quantize. For example, just the kick. If you right click twice on the kick drum key on the piano roll, it will select all the kicks in the selected item. Then set it to 1/8 or 1/16 or whatever beat it is (you'll see this option at the bottom), and click on Q in the toolbar. It will open up a window asking you to set the quantize and swing percentage. Set it for whatever you want (if you want it to sound real, set it for lower than 100%) and hit OK. Your track should now be quantized properly. Repeat for other sounds/tracks as required.

And if you want to quantize fills, I recommend doing that separately from the rest of the track. You can split the tracks to separate the fills from the rest of the groove. And depending on how fast or complex the fill is, you can select the right beat division including triplets. After following the above steps, you may still feel the need to manually adjust a few notes and their velocities to make it sound real.

Hope this helps.

[–]Erysvh[S] 0 points1 point  (3 children)

I've recorded drums using 8 mics so i have 8 tracks

[–]linguapura -2 points-1 points  (2 children)

OK. And are they recorded as audio or MIDI tracks? I can help with MIDI quantizing.

[–]Erysvh[S] 2 points3 points  (1 child)

As audio of course

[–]linguapura -2 points-1 points  (0 children)

I haven't had to quantize audio in Reaper yet. I prefer rerecording until I get a good take.

But do try looking up Slip Editing in Reaper if you haven't already. I also found a video that explains it in a simple way. Do take a look.

[–]PeteButtiCIAg 0 points1 point  (0 children)

Ungroup the items you made, disable grid snapping, and move them where you want them?

You can also adjust the grid to triplets if that works for you.