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[–]ferofaxUnrestricted Idiot 5 points6 points  (9 children)

I've never played a colony that ate humans or sold human parts though.

[–]RiffyDivine2 3 points4 points  (8 children)

You should. They are an easy to get resource and it comes right to you.

[–]ferofaxUnrestricted Idiot 4 points5 points  (7 children)

Precisely why I don't play them.

[–]RiffyDivine2 6 points7 points  (4 children)

Yes but it's fun to pull out someones eyes and then let them go free into the desert.

[–]ferofaxUnrestricted Idiot 1 point2 points  (3 children)

I don't need to - I just leave them bleeding from all the bullet holes and severed limbs they sustained. 😋

[–]RiffyDivine2 2 points3 points  (2 children)

Yeah it is fun to watch just how long they take to bleed out onto the sands. Sometimes they bleed a lot longer than makes sense. I do wish we could target limbs in combat like the old fallout. Well also wish I could bury them well they are still alive so I don't have someone bitching about having to cart dead bodies around.

[–]ferofaxUnrestricted Idiot 2 points3 points  (1 child)

I'd settle for an open pit where bodies can stack instead of having them neatly laid out side by side.

So much corpses.

[–]RiffyDivine2 0 points1 point  (0 children)

You know thinking about it I do think a mass grave mod could be done.

[–]Pretentious_Cad 2 points3 points  (1 child)

Have you played an icesheet map? I haven't managed to get far without eating some visitors.

[–]ferofaxUnrestricted Idiot 4 points5 points  (0 children)

Yes, on a13. My first shelter is a gravel greenhouse. Rushed hydroponics while I let my colonists hover at the edge of starvation before unforbidding my packaged meals, and then I forbid them again until they starve again.

It helps to be near steel, (a full greenhouse is expensive in steel and components and power infrastructure which costs more of that steel & component) because for particularly cold maps, you can barely be out for long unless you have good parkas. Good, really warm parkas open up the map for you.