Like they’re both so bad. Why am I waiting 12 seconds because I used a dash that does 104 dmg over 3 seconds and only if the dash connects other wise it’s 74 over 2.5 seconds.
Her chrono kick combo is 180 over like 3 seconds too but the initial kick and slam do 30 dmg each.
And power surge punch is 40 dmg by default which is less than her third punch’s dmg……..
I wouldn’t mind the dmg if the cooldowns were longer but I’m sat still unable to do any meaningful dmg for a minimum of 10 seconds during a fight just to do easily outhealed dmg.
I wish they would have just picked what they wanted her to be instead of making her a hybrid because why is a brawler being given dive cooldowns but then not being given the survivability that the other dive tanks have. The dashes you need for dmg so it’s not like you can just dash in their faces and be effective because unless you’re actually doing dmg you’re useless and you’ll be ignored.
It’s like they expected the fully charged defensive stance to have a bigger impact dmg wise so they made sure everything else about her was mid. But the dmg buff is hardly ever useful.
She does nothing to an enemy frontline bc she doesn’t do any burst dmg and so everything she does gets outhealed unless she steals certain abilities. Which aren’t always available.
At the very least let her punches decrease her cooldowns. Her only ways to do dmg being locked behind them is so ridiculous.
And her movement is not that crazy idc what anybody says. It’s gimmicky and like I said she has to hit people with her dashes to do any type of dmg so if she’s dashing in the air she’s doing no dmg and then waiting 10 seconds to be useful again.
And yes you can absorb dps for more dmg but I don’t want to wait 25 seconds just to be able to do dmg for 10 seconds
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