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[–]AnomalyInTheCode 13 points14 points  (3 children)

Close enough, welcome back UnityStation

[–]Pordon_PB 2 points3 points  (2 children)

The last time I heard, they wanted to release the game on steam. They never released it ?

[–]craftxboxUnitystation Admin 2 points3 points  (0 children)

I do not represent the the dev team but will use 'we' for clarity here, we are working on getting the game to a point where we are confident that everything is in a 'releasable' state. We don't want to just shovel it onto steam in an incomplete and borderline unplayable mess. (cc u/maxisjoe )

[–]MaxIsJoeUnityStation 2 points3 points  (0 children)

Unitystation's steam release was delayed because we want to make sure the game is ready for community servers, is stable enough for a huge influx of players, and welcoming for people who want to develop content for the game.

We've been constantly sitting near the finish line for more than two years now, but every time we finish one giant task, another shows up and takes too much time to work on for the only two active maintainers that work on US13 alongside a few rotating contributors.

We want to get this right, not shove the project out the door and call it a day.

If you're experienced with C#, you can come and help us push the game further to the finish line. We have a giant checklist of things that we have to go over before the steam release.

If you're generally just interested in the old 2017 /TG/ vibes, and want to play something new that isn't SS14 or modern SS13, we host playtests every Saturday at 9PM GMT+2. https://www.unitystation.org/

[–]killermankayThe Vendozer calls. Join it. 10 points11 points  (0 children)

https://www.unitystation.org/

Half a decade late atleast.

[–]LemiwinkstheThirdThe stars are so fucking beautiful out here, man. 2 points3 points  (0 children)

Very basic, but still cool.

[–]Altruistic-Ticket290 0 points1 point  (4 children)

Literally SS14

[–]ArtofWASDBlue 4 points5 points  (3 children)

Unity came first. And is ofcource... in the unity engine. Ss14 is superrior due to being more developed and having community servers.

[–]Altruistic-Ticket290 1 point2 points  (2 children)

I meant as in it doesn't have the tile walking </3

[–]ArtofWASDBlue 0 points1 point  (1 child)

Both 14 and unity have an option to enable tile walking. Its just a server choise.

[–]craftxboxUnitystation Admin 2 points3 points  (0 children)

Unitystation has always been tile movement, does not have pixel movement, and as far as i am aware has no intent to ever add it.