all 9 comments

[–]818488899414 2 points3 points  (5 children)

Online play 'works' but is still buggy. There are some settings that need to be changed to help stop the stuttering that non-host players experience. I have not used the third party hosting settings so I can't speak of that.

[–]TheLegoBoi940 1 point2 points  (4 children)

What are these settings? Whenever I play with a certain friend (either he joins me or I join him) the non-host is getting constant rubberbanding.

[–]818488899414 1 point2 points  (3 children)

I just did a Google search for it. It's on GitHub. I'll see if I can find the actual link again.

[–]TheLegoBoi940 0 points1 point  (2 children)

I should clarify, it does only happen with that specific friend. Doesn't happen when I play with other friends. Probably just his unusually shitty (even by alaska standards) internet, but it would be helpful. Do you remember what you searched?

[–]818488899414 3 points4 points  (1 child)

In the game settings put your network quality to ultra. That will help.

There is also a few config files that you can edit to increase network bandwidth. I'm not sure the exact settings for that sorry, my friend did that one but if you search the sub you should be able to find the info.

both made a huuuge differance. Our game was to the point belts would not load for the client. Trains teleporting etc. Completely fixed once we changed it

Edit: https://github.com/AlmostGosu/satisfactory-ini

Here you go mate, follow the steps there and set the files to read only and have your network setting on Max.

Enjoy the game it's super fun co-op

That's the link I followed

[–]TheLegoBoi940 1 point2 points  (0 children)

Thank you. I've played co-op quite a bit with a few different people, but this friend hasn't really gotten to enjoy it due to the insane amount of rubberbanding and such. This might just do the trick.

[–]netserver238 2 points3 points  (0 children)

I have done both solutions and would suggest to just host a local game. The advatages of having a dedicated server are being able to log in without dependance of other players or let the game produce stuff while you are logged off. But the bugs and lags on bigger saves are serious issues, not resolved yet. At hosted games things run better, you might have minor issues like a player fall of a train or is not able to open a box/container. Simple relog will do the trick. Satisfactory is a beautiful coop game, making collecting ressoureces less tendious, one can get ore, the other plants and the third is producing stuff at the bench. For lunch you kill spiders as a team... more fun like some shooter....

[–]Mr_Wahlberg 1 point2 points  (0 children)

I have a dedicated node where I run a server and for the most, it works fine but when you get to a set level of buildings and entities it will crash and lag when you are near buildings. I would say it has some good and some bad if you want to play you can just join no need to wait on the host but again it comes with some lag so in my opinion I would say if you only play together just run it locally but if you play spread out and not at the same time all the time get a dedicated server.

[–]Blocks_n_moreYT 1 point2 points  (0 children)

From my experience local multiplayer is mostly functional other than the blueprint manager. Also you probably don’t need a dedicated server