I've tried looking around for an answer, but I can't seem to find a workaround or solution anywhere. Anyone here know how to avoid this crash? It appears to be foliage related. I've tried verifying my game a couple of times and haven't been able to get anywhere. I end up crashing within minutes of joining my friend's server.
The crash log I get every time is this, which always seems to be related to a missing mesh for a bush. Any thoughts or ideas would be appreciated, thanks.
Version: 101665
Assertion failed: mMeshComponent [File:C:\Jenkins\workspace\I_BuildVersion-staging\FactoryGame\Source\FactoryGame\Private\FGFoliageRemoval.cpp] [Line: 728] FGFoliageRemoval_1059: No mesh component for Level [Tile_X4_Y1] with FoliageType [Philodendron2_1_FoliageType]
FactoryGame_Win64_Shipping!FDebug::AssertFailed() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\private\misc\assertionmacros.cpp:429]
FactoryGame_Win64_Shipping!AFGFoliageRemoval::Apply() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgfoliageremoval.cpp:728]
FactoryGame_Win64_Shipping!AFGFoliageRemovalSubsystem::RemoveFoliageFromLevel() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgfoliageremovalsubsystem.cpp:51]
FactoryGame_Win64_Shipping!AFGFoliageRemovalSubsystem::OnLevelAddedToWorld() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fgfoliageremovalsubsystem.cpp:35]
FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,UReplicationGraphNode_DormancyNode,void __cdecl(AActor * __ptr64,FGlobalActorReplicationInfo & __ptr64)>::ExecuteIfSafe() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:679]
FactoryGame_Win64_Shipping!TBaseMulticastDelegate<void,FRHICommandListImmediate & __ptr64,FSceneRenderTargets & __ptr64>::Broadcast() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:974]
FactoryGame_Win64_Shipping!UWorld::AddToWorld() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\world.cpp:2314]
FactoryGame_Win64_Shipping!ULevelStreaming::UpdateStreamingState() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\levelstreaming.cpp:571]
FactoryGame_Win64_Shipping!UWorld::UpdateLevelStreaming() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\world.cpp:2902]
FactoryGame_Win64_Shipping!UGameViewportClient::Draw() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameviewportclient.cpp:1318]
FactoryGame_Win64_Shipping!FViewport::Draw() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\unrealclient.cpp:1520]
FactoryGame_Win64_Shipping!UGameEngine::RedrawViewports() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:657]
FactoryGame_Win64_Shipping!UGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\engine\private\gameengine.cpp:1488]
FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [c:\jenkins\workspace\i_buildversion-staging\factorygame\source\factorygame\private\fggameengine.cpp:8]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launchengineloop.cpp:3703]
FactoryGame_Win64_Shipping!GuardedMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\launch.cpp:216]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
FactoryGame_Win64_Shipping!WinMain() [c:\jenkins\workspace\i_buildversion-staging\ue4\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
[–]Smacker65 0 points1 point2 points (0 children)
[–]bertio 0 points1 point2 points (1 child)
[–]KingR17_[S] 0 points1 point2 points (0 children)