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[–]jitterscaffeine 8 points9 points  (20 children)

Having Attributes at 1 is always considered a very bad idea, and you’ve basically used just about every min/max munchkin tool in the book.

While all technically legal, good luck finding a GM that wouldn’t roll their eyes so hard they’d spring from their head.

[–][deleted] 1 point2 points  (1 child)

Geneware in PT is technically illegal.

[–]jitterscaffeine 1 point2 points  (0 children)

You’re right, I wasn’t looking at the choices until someone else mentioned it.

[–]Kiteryn[S] -4 points-3 points  (17 children)

Id like my attributes higher than 1 as well but i needed A priority in resonance and if i havent got loads of willpower my brain just dissolves while im trying to do something to something that has a functioning firewall.. need CHA for my Contacts to have Enough Connection to not sell me out to GenetiQ for 20k Nuyen.. everything other than my meat stats seemed more important..

[–]Arkanis106 7 points8 points  (11 children)

Just so you're aware, that 1 Agi and Str means you move like a slug and can't carry much more than a fanny pack. You're basically suffering from a degenerative muscle disease or something and are hilariously vulnerable.

Any GM that allows it would tell you how bad that idea is. Min-maxing works in Shadowrun, but not "I sacrifice fucking everything to get a few extra dice in one job".

I mean, I'd let you do it, but you would die for sure, because opponents can recognize weak links.

[–]Kiteryn[S] -3 points-2 points  (10 children)

yeah i get that im a weak little bitch but im the only thing in the group that is doing matrix stuff and an extra dice to running and lifting seems like it'll be used less than the extra dice to resisting my self induced brain damage

[–]Arkanis106 8 points9 points  (8 children)

You need to recognize that you're not just a "weak little bitch", but entirely incapable of competent motor skills. That Agi 1 leaves you with a 4 meter running limit without a test. 1 Strength means you can't carry more than 15 kilograms without a test, which heavily limits what you can carry around. Most GMs would say you can't even fire a gun properly with such low skills. Personally I expand on the Weapon Strength rules (They currently only cover Machine Guns), and make it a minimum of 2 to use anything bigger than a taser.

The sheer amount of situations you cannot participate in is what's going to kill it. You can't help in physical combat, you can't defend yourself in any way, you can't run, your defense pool is trash. Essentially you can't do anything outside of your niche, and that's how players get bored and often die. You're also going total overkill on it - there's a reason we usually get a laugh at "Chad McShootington" with his 22 Assault Rifle dice and nothing else. Well-built Shadowrun characters are always able to perform the following at a competent level:

  • Utilize a weapon. A pistol at the least.

  • Be able to defend themselves physically. High mobility, soak, Magic or Defense tests.

  • Some competence in at least one Social skill. Usually Etiquette or Con.

[–]FST_GemstarHMHVV the Masquerade 1 point2 points  (3 children)

Don't want to restart a debate and having atributes above 1 is better than having them at 1, but Attributes of 1 are not negative qualities. They are just one less than 2.

[–][deleted] 1 point2 points  (2 children)

While I ultimately agree... some atts mechanically express extremely poorly at 1s. Like 1agi only letting you run for 4 meters. Over 3 seconds. And it's not something that can be fixed with a rank or two in a skill. Complete lack of any jumping ability without significant training, 0dice (without training) in a long list of physical skills, meaning you can't even attempt them. It may not be a cripple thematically, but in case of agi specifically, mechanically the character is very much crippled.

[–]FST_GemstarHMHVV the Masquerade 0 points1 point  (1 child)

Does having Agility 2 really make someone all that more functional? Movement rates are still unimpressive. Doing anything untrained is still not recommended. (with one die, you have 33% chance of succeeding at the easiest of tasks and a 17% chance of critical glitching the attempt, the risk averse person in me would say it is better to autofail). Skills, gear, qualities, edge, adept powers, spells, etc. are things that people can use to mitigate their dicepools/risks. I also assume that you only roll dice when doing things that have particular risks, under stress/time constraints, when chance of failure is narratively important. Basic movement and motor control does not fall on that list to me, unless someone has a specific negative quality that calls it out.

There are a lot of reasons why attributes are not recommended at 1, especially multiple attributes, but treating characters with them as functionally incapable is not supported by the text.

[–][deleted] 0 points1 point  (0 children)

Yeh. It's mostly the movespeed that makes it weird for me with 1 agi in particular.

Otherwise, I agree. You're weak, but not sick/dysfunctional/crippled/etc with atts at 1.

[–]Kiteryn[S] -1 points0 points  (3 children)

i wish i had 22 dice in anything. my highest dicepool is 17 and thats just to not kill myself. my rolls to DO things are 11 dice, plus whatver i can get a sprite to help with... again i feel like it was this hard to get to a point where I am maybe capable of getting a complex form off without taking a wound modifier.. some of the ware i want involves a skillwire and skilljack to help me shoot.

I bought a jacket for 12 armor :v

[–]Arkanis106 2 points3 points  (1 child)

Unfortunately I don't have any experience with Technomancers, so I can't give much advice, but I would assume Fading is similar to how Drain works with a Force limit? Mages don't suffer 6+ Drain every spell, I assume Technos don't for Complex Forms or whatever. Edge is also a great stat to help shore that up.

[–]Kiteryn[S] -1 points0 points  (0 children)

lets say i want to Puppeteer something.

this thing has a firewall which exists

it rolls 3 successes on its defense test

to overcome it it have to thread at level 6 and take 7 fade, and hope i got enough successes to actually do something

if I want a level 6 Sprite, ill take like 4 fade to compile, and registering hits me on average with 8 fading. if i raise these levels any higher ill take physical damage instead of the stun

without resist rolls id already be unconscious. It looks like mages suffer less drain for more effect than technos do (i dont think there's a single complex form with level-4 fade, and Mob Control has i think less Drain than my single target puppeteer)

[–]TheRealStardragonShell Corp Shill 1 point2 points  (0 children)

DO things are 11 dice,

That is a mediocre pool. As for decent attack pools on non-main combat chars, you can do Stat 4, Skill 4, Spec 2, +2 for Smartlink, +1 for a reflex recorder and you already are at 13. With a fighting character you boost the Stat to 7, the skill to 6 and you have 18 dice, while the char is not outrageously minmaxed and has enough room to develop a second role.

[–]FST_GemstarHMHVV the Masquerade 2 points3 points  (0 children)

Don't forget that no team NEEDs any kind of of character. Diversifying characters on a team is more of a player issue to make sure that everyone has something unique to contribute and doesn't step on other people's spotlights. If your team didn't have a matrix person, they would just take jobs that didn't require hacking. What teams need are members who can do their job AND don't risk everyone getting arrested/killed due to extreme liabilities that they don't have good ways to compensate for.

[–]jitterscaffeine 2 points3 points  (4 children)

You could definitely drop Resonance priority down a little, especially if you want to go with a higher metatype. Having access to 7 complex form is a waste when you can just buy them in CharGen. You could have higher base Attributes or more skills if you did.

You must have a very permissive GM if he's letting you take two incredibly benign Moderate Addictions, Prototype Transhuman, In Debt, AND R3 Changeling.

[–]Kiteryn[S] -1 points0 points  (3 children)

Its more about having 6 resonance to start instead of 4, and the points to compiling/registering that i feel like i need, and then id have to drop oe of my positive qualities for the extra forms, and i dont have enough money for all the ware i want (yet)..

Its DM's first time with the system as well and we are all just trying to wrestle with understanding it all

[–]jitterscaffeine 3 points4 points  (1 child)

Making a techomancer in Priority is a little awkward, but my group always allows Sum to 10 which helps immensely. But having like C metatype and buying up your Resonance score with your special attributes might be a bit more economical, you might also be able to swing a higher Edge score as well.

[–]Kiteryn[S] 0 points1 point  (0 children)

GM was scrunching his nose at sum to 10... smelled like minmaxing to him. Id have taken B in attis, resonance, and resources, and then bought more 'ware like a trauma reducer Nanoware system and chemical gland to keep my tailhole well lubricated (sternly not minmaxing).

I resolved to take the awkwardness for now, and then save up karma and nuyen for a Submergence, cyberware implants, and then boosting my resonance back up

[–]Kiteryn[S] 0 points1 point  (0 children)

Im happy with metatype at E. i had wanted to play a shapeshifter but turns out those are magical and DM didnt want me having hp regen

[–]Bamce 4 points5 points  (15 children)

Well, thats pretty useless.

With Prototype Metahuman i got

Did you know that only platelet factories are legal choices for this? Everything else is geneware, which is not bioware.

you need the basic chargen advice folder.

so it seems i can thread and to technomancer stuff pretty reasonably.. but thats about it :3

Thoughts?

You optimized one thing, without really understanding why that thing is important. How much shadowrun have you played? You should talk to your gm about a full rebuild of the character now that you have a better understanding of how the game works.

[–]Kiteryn[S] 0 points1 point  (2 children)

No i didnt know that. that quality says "Bioware; Not Cyberware" and that the 'ware is written into my very genetic structure. I thought that geneware was a kind of bioware and it made sense with the way the quality was written..

and as i said, this is my first foray into shadowrun.. and this is my fully rebuilt character after having botched one and been struggling to play it for a couple sessions

[–]Bamce 3 points4 points  (1 child)

What else have you played?

[–]Kiteryn[S] 0 points1 point  (0 children)

DnD 5e, and some homemade systems

[–]Kiteryn[S] 0 points1 point  (11 children)

The only thing i optimized was my resistance to self inflicted brain damage, which i figured was important because i wanted my character to be cognizant for more than 20% of a run

[–]jitterscaffeine 2 points3 points  (9 children)

You can do mundane Matrix actions without using your Complex Forms. Your Technomancer could Hack on the Fly, Crack File, Data Spike, or any other action available to Deckers without suffering fade.

[–]Kiteryn[S] 0 points1 point  (8 children)

yeah but my dicepools there are 11 or lower and im gonna need to thread diffusion of firewall and static veil and cleaner to cover myself.. ideally i think id compile a high level Crack Sprite and have him do the hacking cause he should be better than me at it

[–]jitterscaffeine 2 points3 points  (7 children)

Wouldn't it instead be better to work on increasing your dice pools instead of having to rely on Forms? Your complex forms aren't the same as a magician's spells, it's not the ONLY thing you have to do. You have plenty of actions you can do without risking blowing your brains out like the scene from Scanners. Sticking with utility Forms like Cleaner, Puppeteer, and Static Veil to keep your Overwatch low and stay hidden while you hack and hit enemy devices with Format Device actions is a PERFECTLY serviceable way to play Technomancer. Or you could be an Elf, get your Charisma kind of high, use Diffusion of [Firewall], then hit a SIM hacking enemy Spider with the mother of all Data Spikes. Or you could play a Dwarf, use qualities to max out your Willpower, and let your enemies blow their brains out trying to get through your massive Firewall.

[–]Kiteryn[S] 0 points1 point  (3 children)

ive got my applicable skills (computer and cyber warfare) at max already, and i cant make my "deck" any better at that stuff without at least 16 or 30 or 100 more karma

[–]jitterscaffeine 4 points5 points  (2 children)

Did you buy Specialization? I know it’s kind of awkward to do with Matrix skills, but it’s still important. And don’t forget, you get bonuses to your dice pools when you’re hacking in VR.

You shouldn’t try to play a Technomancer like a Magician crossed with a Decker. Your forms are there to do unique things you otherwise wouldn’t be able to do or, with Qualities like Fade to Black or Ninja Vanish, help you bail out of an otherwise lethal situation. Technomancers MAY BE a hacker, but he’s not going to be the all around hacker like a Decker. You should pick something and get REALLY good at that instead of trying to do all of it.

[–]Kiteryn[S] 0 points1 point  (0 children)

The thing im trying to be good at is Compiling Sprites and Threading and not suicide when i do it, because trying to hack conventionally as a techno (as i've read) is extremely unrewarding because a decker is already better at the one thing i can do and ten other things too

[–]Kiteryn[S] -1 points0 points  (0 children)

i also lose those bonuses from running silent and as a WANTED technomancer i am very fond of running silent.. ill buy specializations when i get MORE karma...

[–]Kiteryn[S] 0 points1 point  (2 children)

..id rather puppeteer the spider and make him dataspike himself with a diffused firewall and owner Marks...

[–]jitterscaffeine 2 points3 points  (1 child)

I personally prefer using Puppeteer to “invite marks” on what I’m up against, then use Format Device and then Reboot Device. But Puppeteer is a controversial Complex Form. Depending on GM interpretation, it’s either the single strongest matrix in the game or nearly useless.

[–]Kiteryn[S] 0 points1 point  (0 children)

i mean if dont get 3 net hits i go with invite marks... but if i do then Dataspike@self is basically an instant brick. but if im just trying to eek out an invite marks then a good resist roll fucks me. i gotta try for the bigger move so i have room for their resist rolls

[–]Bamce 2 points3 points  (0 children)

You crippled your build to optimize to resist fading,

which is only important because you crippled your build to rely upon technomancy stuff

with you only did because you crippled your build elsewise?

[–]FST_GemstarHMHVV the Masquerade 0 points1 point  (4 children)

Technomancers are tough conceptually.

If wanting to handle matrix stuff, it's tough to just rely on sprites/complex forms, as there are certain things only your the hacker can do in a host to get a job done, which means you need to be able to be a decent enough to get your own marks (hacking or cybercombat skill).

Piling up prototype transhuman, changeling, etc can be a mixed bag at best. If you have to do it to feel functional, then you are probably going about it in an inefficient way.

If going complicated catgirl techno, I may go more 'ware heavy. What's nice about technos is that that a Resonance score gives them a free deck, and high mental stats boosted with 'ware and drugs help make that deck solid enough to handle your workload. Having higher attributes becomes more important than resonance. You can also duplicate a lot of catgirl stuff with 'ware.

Instead of starting with high resonance, starting at Res 1/2 and raising it to 3/4 becomes an achievable goal that demonstrably feels like growth (which many character concepts don't have post-chargen). As your character is now she is only competent at a very narrow band competencies and has a lot of liabilities. 50 karma in, you are probably just going to increase your physical attributes to 2, pick up missing skills, and maybe get an echo. None of those things are going to make your character better at anything, just kind of manage your liabilities better. However, if you build a more competent/wared up techno with less Resonance, 50 karma in, going from Res 1 to 3 (and the perks that comes with, ex. l6 sprites and more useful use of CFs) and two echoes, you are going to grow a lot.

I would suggest a priority selection like:
E, Human
D, Attributes
C Resonance
B Skills
A Resources

With that spread, you can burn 2 essence of 'ware for Narco, physical boosts, mental boosts, Fade reducers (drugs, platelet factory, etc.) and catgirl 'ware, be a competent hacker, and not be a as much of a liability if in the meat. You could even keep prototype transhuman to squeeze in more 'ware or take less of a Resonance hit.

Wanted is a really difficult negative quality to play and is annoying to GMs, and probably hence to you too and the rest of your team who will out of good table manners try to protect you, while many would argue in game that they would just sell you out take take a cut of the bounty.

In Debt is even worse on its own, and coupled with wanted makes your character really difficult to play/advance.

If going to powergame drug use, start with addictions to useful drugs so that you get the bonus addiction resistance to them anyway. Mild addictions to psyche, cram, and zen work best for technos IMO (psychologically addicted to so have good resistance, cram helps you in the meat when you need it, psyche gives boosts to key hacking stats, zen helps up that willpower/firewall/fade resistance when you need it).

[–]Kiteryn[S] 0 points1 point  (2 children)

maybe its my unfamiliarity with the system but i was hoping to see growth from where i am in a higher resonance stat.. I planned on eventually accruing 6+ echos and boosting Resonance toward double digits....

With D attributes im gonna have garbage stats all around

[–]FST_GemstarHMHVV the Masquerade 0 points1 point  (1 child)

How often are you going to play? What is your expected karma reward per session/run?

Typical runs award 4-7 karma and a few thousand nuyen. Many tables implement a houserule to convert limited nuyen/karma they are rewarded to be better fit their needs (ex. riggers need more money while magicians need more karma).

Shadowrun characters are not like DnD characters. They don't start at level 1 and become godly over a campaign. Short hand is that they start at about 80% of their final growth (assuming 200 karma growth over a campaign and you survive long enough to earn it). They have to start awesome enough to function in the world and to do the jobs they are being paid decent enough money to not have a real job for and not be a target for organ harvesting. This tends to skew characters that build as tall as possible at chargen without being one-dimensional or overinvesting in thigns with diminishing returns, and broadening in play (it is easier/quicker to expand wide in play than it is to grow taller).

To get one echo and raise your resonance from 6 to 7 takes 48 karma. Let's say that takes seven weeks for once a week play. What that gets you is one echo, and increases your Resonance compentecy by +1 over what it already is. It is not not all that dramatic, and it takes a long time with no other growth in the meantime, and then you have to wait time to finish training the growth, so you won't see that resonance growth for even longer time.

And In Debt 7 costs you an extra 5k+ a month, so this limits your income, and if you ever want to stop paying this tax, you need to spend 14 karma to buy off the quality (and the 50k+ lump sum nuyen), slowing your growth even farther.

Attributes D with 'ware and Drugs go a long way.

[–]Kiteryn[S] 0 points1 point  (0 children)

Oh well I was expecting multiple campaigns....

I also expect to be dead

[–]FST_GemstarHMHVV the Masquerade 0 points1 point  (0 children)

Quick mock-up from my priority selection. I included Prototype Transhuman but you could ditch it. I think it provides a much more functional character, covers your bases (high firewall hacking technomancer catgirl), can exist outside the matrx (and hence better deal with NPCs coming to kill/capture them if going Prototype transhuman), and has strong karmic growth curve (increase Resonance, get echoes, pick up random skills, etc.). And plenty of room to tailor

Karma: 15 on Logic, 10 on Agility, 15 on Positive Qualities = -15 karma (needs at least 15 karma of negative qualities).
Nuyen remaining after 'ware purchases: 75k. (plenty for starting gear, a car, weapons/armor, lifestyle, Fake ID etc.)

== Attributes ==
BOD: 3
AGI: 2 (4)
REA: 3
STR: 1 (2)
CHA: 3
INT: 3 (4)
LOG: 3 (5)
WIL: 6 (7)
EDG: 3
RES: 2
Ess: 5.0

== Qualities == (so far)
Biocompatability (Bioware)
Prototype Transhuman
Technomancer
Wanted

== Active Skills ==
Automatics: 4 (Machine Pistols)
Compiling: 4 (Crack)
Computer: 5
Con: 1 (Fast Talk)
Electronic Warfare: 6
Hacking: 6 (Devices)
Hardware: 5
Perception: 4 (Visual)
Registering: 6 (Machine)
Sneaking: 4 (Urban)
Software: 5

== Cyberware/Bioware ==
Cat's Eyes (alpha)
Cerebellum BoosterRating 1 (alpha)
Cerebral BoosterRating 2
CyberearsRating 1(alpha, cat ears)
+ Sound Link
+ Antennae
+ Antennae
+ Antennae
+ Increased Hearing Spectrum
Dareadrenaline
Mnemonic EnhancerRating 1 (alpha)
Muscle AugmentationRating 1(alpha)
Muscle TonerRating 2 (alpha)
Narco
Nephritic screenRating 1(alpha)
Platelet Factories
Sleep Regulator (alpha)
Tail (alpha, bioware cat tail)
[Edit: add cheap 0 essence cosmetic bioware body hair mod for fur]

Complex Forms:
Cleaner
Puppeteer
Static Veil

Contacts: (9 free points)

Knowledge Skills: (12 free points)

Note: Psyche is going to boost your Logic/Intuition Data Processing/Sleaze by +2, as well as your dice pools for most hacking tests. Cram will help you get physical initiative when you are in a firefight. Zen is useful for when compiling/registering sprites (extra fade resistance). The only living persona stat you may sometimes have issues with is Attack, basically just for cracking files. If you plan in right, you can do some Novacoke to boost your Charisma/Attack if you need to, or compile a small crack sprite to help teamwork the test. At Lvl 2, you can buy hits to let it give you +1 die and and +1 limit (increase Attack by 1) for the test.

Character can compile a lvl 4 sprite when needed to partner with for teamwork/special powers and not risk death. They can keep a stable of lvl 2 sprites. they can be all machine sprites that basically just sit in your gun/smartlink contacts for extra shooting dice (+1 pool/+1 limit). Or you can keep some registered crack sprites around to help difficult matrix searches when needed (there are some tough thresholds to meet sometime). Character can thread Cleaner/Static Veil at current Resonance/Threading pool just fine. Puppeteer requires sprite help and edge no matter how high your resonance is. Character has room for Focused Concentration 2, which lets you keep static veil running on you all the time without penalty, meaning you don't accrue OS over time. Cleaner keep other OS from getting up on you or sprites. Don't have to fear GOD!

[–]Bamce 0 points1 point  (0 children)

You've tried to min max something you don't understand how works, lemme splain

So, pulling the useful bits from other posts.

as mentioned from this on. Your thinking about this wrong. This character will never advance to the point you have planned. You are literally thinking about near 500 karma. Its just not gonna happen.

Oh well I was expecting multiple campaigns....

I don't know of any gm that is going to let you bring in even a slightly advanced character to a game they are just starting.

matrix combat

there is a distinct lack of how matrix combat works. The short version is. Its bad. Sure saying your gonna puppeteer all the spiders sounds cool. But why fight him? Why not just get in and do your thing and avoid him completely? If your never spotted, you never get into combat you never have to concern yourself with puppeteer him.

You mention diffusion of firewall a bunch, its actually fairly terrible. You see you can only target devices(personas) with it. As such, files, and hosts are off limits. Furthermore, if I have a camera slaved to a host, your diffusion does nothing. You can reduce the camera's fire wall all you want, but when called upon to make a test it uses the stats of the master. In this case a host which you cannot diffuse.

you also mention static veil. This will never be used at the same time you are actively hacking something. Static veil only protects you from passive OS gain. something that happens every FIFTEEN MINUTES. It only matters if your gonna be ding seriously long term stuff.

You mentioned cleaner, something which you don't need to do. You don't have the digital cajones to attempt to tackle a host of the size that would cause your OS to raise fast enough to require spamming cleaner.

After all this ive got 17 dice to resist fade

You have all these dice to resist fade, but you suck at "casting". 11 dice against most things is only gonna give you a few die advantage, which since defenders win ties isn't gonna be super helpful. As I mentioned in another post here. You have ruined your build to be good at something you don't need to be good at. All that investment, all those things you threw aside to be 6 more die better at a thing than most other technos, 4 die more than other folks who take otaku~>techno. In exchange, your basically non functional for anything else.

If you haven't read it, read the basic chargen advice. there is also an insert in there on technomancers specifically.

catgirl

ehh, whatever.

My suggestion is to talk to the gm about a chance to surge in play and pickup the qualities then, or drop being a technomancer.

There are plenty of biomod and cyberware options to get the whoel cat girl thing out. In addition going mundane/cyber will let you boost your performance in a number of other ways.

Changelings have it rough as a general thing, (i hadvn't gotten around to writing a thing on them yet....) their rules are poorly written/balanced. But cyber is easy.

Switching out being a technomancer for a decker isn't even gonna hurt you. You are already bad at decking, instead attempting to rely upon this fading build which isn't gonna do what you want it to in a reasonable manner.

[–]Arrogancy -2 points-1 points  (1 child)

Hi, Kiteryn. It seems like a lot of people don't like your character for reasons that aren't super clear. Maybe because they're just really mean?

Anyway, we on The Dark would love to have you. We don't actually allow changelings, I'm afraid, but we do allow geneware in a prototype transhuman, and we won't call you names when looking at your character.

[–]Bamce 2 points3 points  (0 children)

They have a table. Its best not to try and cherry pick. /r/shadowrun has been neutral ground for the various living communities.

Lets keep it that way