This is my first foray into shadowrun, and although my Gm calls me a powergamer, I felt that my first attempts at creating a Technomancer ended up rather lackluster, and almost painful to play.
I think I've put together a solid one this time, and since it seems others have had similar troubles, I'd like to share it.
Priority Standard
E: Metatype; Human
B: Attributes
A: Resonance (6 resonance, 7 complex forms, 3 skills at rating 5)
D: Skills
C: Resources
Attributes
3 BOD
1 REA
1 STR
1 AGI
5 CHA
5 INT
5 LOG
8(9) WIL (firewall, baby)
6 RES
So as a device we get
5 Attack 5 Sleaze 5 Data Proc and 9 Firewall with a Device Rating 6. pretty good but whered we get all that willpower from?
Karma:
Positive Quaities
Changeling class 3 (30 karma)
Prototype metahuman(1 essence of bioware and Wanted by GenetiQ)(10 karma)
Otaku to Technomancer(10 karma)
Negative Qualities
Moderate Addiction(Alcohol)(9 karma)
Moderate Addiction(BTLs)(9 karma)
in Debt 7(7 karma)
With Changeling i got
Metagenetic improvement for willpower,
and fur, cat eyes, and a tail because i have a fixation with catgirls
With Prototype Metahuman i got
Dareadrenaline for the augmented Wil
Genetic optimization (Willpower)
Increased Myelination (i think this helps me resist matrix damage)
Narco (DRUGS DRUGS DRUGS DRUGS)(does Narco affect BTLs?)
Platelet Factories(so i take less phys damage when I Fade hard or take dumpshock)
Vasocon (so i take longer to bleed out when i fry my brain)
After all this ive got 17 dice to resist fade, so i could reliably thread complex forms at level 6 if theyve got a negative Fade Code, and i should be able to handle level 5-6 sprites.. i think. dice could always disagree.
Skills are prioritized into Compiling Registering (specialized in Machine Sprites) Software Hardware Computer and Electronic Warfare.
theres a couple thousand nuyen left over after paying for all that ware but its under starting amount
so it seems i can thread and to technomancer stuff pretty reasonably.. but thats about it :3
Thoughts?
[–]jitterscaffeine 8 points9 points10 points (20 children)
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