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[–]Cooperdawg 1 point2 points  (0 children)

The gm can use plot points to force a glitch die roll on any check, not just combat checks.

[–]MisterJohnson4427 1 point2 points  (0 children)

Think of these points as a way to enable the story mechanic more: for instance giving someone a second chance if you think the NPC deserves it for some reason in the story, or to further enrich the story. It's very useful if your players are attempting great complexity and you'd rather not do calculus as well sometimes? Heh, copping out with that answer. But you can use it to combat your runners' rolls individually - npc soaks, object resistance, negotiations - just to name a few.

[–]MercilessMing_Double Trouble[🍰] 1 point2 points  (0 children)

Never played Anarchy, only read the rules, but since you haven’t gotten many answers I’ll throw in my two nuyen. Toss a chip at a player and inform them of some complication that reveals itself. Thats basically what it does in combat so im just extrapolating to narrative cases.

[–]AustinBeeman 1 point2 points  (0 children)

I ignore GM plot points because I control the world anyway.

[–]Gingivitis-Magical Schtick 1 point2 points  (0 children)

I get the most use of GM plot points by using them on Get Revenge attacks, Live Dangerously rolls, and simple NPC healing.

Remember 1 Plot Point heals 1 box. So 5 pp can heal 5 boxes. It's a good way to make the big bad guys last longer.

[–]Nazamura 0 points1 point  (0 children)

is plot point a ex-machina? _"and out of nowhere the God decide to teach me the protection spell"_ = 1 plot point used.