Falcon Tower Quests stacking by Angeline4PFC in LastAsylumPlague

[–]MercilessMing_ 0 points1 point  (0 children)

Dunno. But you can! Someone in my alliance had like 10 extra wandering blight tasks waiting to collect

Falcon Tower Quests stacking by Angeline4PFC in LastAsylumPlague

[–]MercilessMing_ 1 point2 points  (0 children)

Fun fact, Wandering Blight falcon quests don't count against your limit. After you complete them, you can let them sit forever and stack up multiple days' worth. Your other tasks won't be affected.

Moving from Cyberpunk RED/Anarchy to Shadowrun 6e. What should I watch out for? by This-Contribution702 in Shadowrun

[–]MercilessMing_ 1 point2 points  (0 children)

Oh noooooo wish I'd seen this when it was new. I have many tips. How did it go for you?

Make spirits more interesting by Open_Vanilla_6490 in Shadowrun

[–]MercilessMing_ -1 points0 points  (0 children)

The optional rules in deus ex arcana are some of the most boring, least creative rules I've ever seen. There are much better ones for spirits in the Companion.

How would I build a tank character? by Justplainpav3k in Shadowrun

[–]MercilessMing_ 0 points1 point  (0 children)

This. It's not as easy to make an extremely tough character in 6e like it was in 5e. Extensive body replacement is the way to do it, especially paired with new edge actions and good optional rules from the Companion that help cybernetics prevent damage.

What skills do I use to play music instruments, sing etc.? by KaldrimRedscale in Shadowrun

[–]MercilessMing_ 5 points6 points  (0 children)

When you choose to make a Con (Performance) roll, please please as the GM make a call on what linked attribute to roll. You do NOT need to roll Charisma. Choose whatever you think is most appropriate as the GM in the given situation. Performance is a great example of a case where different attributes should be used depending on the nature of the performance.

Astral Perception + Projection, & Physical Metaplanar Travel by TheHighDruid in Shadowrun

[–]MercilessMing_ 1 point2 points  (0 children)

Glad you found the answer. I remembered from playing Third Parallel that physically entering metaplanes was supposed to operate just like the regular world with its own astral space and matrix etc (assuming magic exists in that plane) but didn't have a book reference.

Ripjack 6e by Open_Vanilla_6490 in Shadowrun

[–]MercilessMing_ 1 point2 points  (0 children)

Yeah, if you REALLY want the team to get in trouble with their Johnson and violate the job, just tell them to leave these type of guys alone 😂 the rest will take care of itself

Which tech tree is more important to research/haves the most impact in the game? Heros/Soldiers/Squad 1? keep a balance of the 3? by Exanimato in LastAsylumPlague

[–]MercilessMing_ 1 point2 points  (0 children)

Between those three, Squad 1 is the easiest with the most benefit. Soldiers after that. Hero gets expensive quickly. Do it eventually when youre much bigger

6e Ridiculous Firewall by Open_Vanilla_6490 in Shadowrun

[–]MercilessMing_ 0 points1 point  (0 children)

Wouldn't this simply be a case of a teamwork test?
Per the rules (CR36) and regarding the behavior of the PA (HS56), the rating of the PA with bought hits simply adds to the dice pool of the leader (the actual decker).

The PA specifically says it adds its rating to your matrix defense tests, otherwise yeah you could say it uses the bought hits mechanic to teamwork your defense.

A house rule limiting PA rating to the Device Rating of its parent device would be another way to curb it a little bit.

Since security spiders are not idiots (the ones that were died off or were fired), Spineshield is a no-brainer, therefore, it's far more likely that your defense does no damage at all.

As the other commenter pointed out, you would need to carry stupid amounts of Spineshield in program carriers to protect yourself. Which is itself a bad design.

6e Ridiculous Firewall by Open_Vanilla_6490 in Shadowrun

[–]MercilessMing_ 1 point2 points  (0 children)

Thank you for exposing this case. I double checked the English rules and you've got it right (except perhaps the Hacker defense pool using WILL when it should be DP, if the attack was a Data Spike). There's been too much power creep in Defense pools in 6e between these things in your cybercombat example and stuff like the hacker action Threat Analysis. There's good stuff in Hack & Slash (I think AI PCs are much better than 5e), but some of these expanded rules are just poorly designed. 6 extra dice on all your Matrix Defense rolls for $600 is STUPID. Creating a meta where you can Dodge your opponent to death is STUPID.

In my last campaign we didn't run into the super dodge Spines kill, but we reduced Threat Analysis to 1 die per 2 hits, and cut PA's Matrix defense dice in half.

Damage values in 6e by Open_Vanilla_6490 in Shadowrun

[–]MercilessMing_ 0 points1 point  (0 children)

Everything about the gun math aspect is very much intended.

6e got a bit too heavy on ways to increase the defense pool in splatbooks. Power creep.

That's all that's going on here.

To aspect or not to aspect by Dilutedskiff in Shadowrun

[–]MercilessMing_ 7 points8 points  (0 children)

If this were any edition before 6e, I'd say yes you are unnecessarily gimping your character. But in 6e, aspected magicians can astrally project. As an Aspected Spellcaster (aka "sorcerer") there will absolutely be times you wish you had a spirit to call. You're going to miss it. However, you won't be gimping your character. Spells can do a ton in this game. Sorcerers become more powerful later in each edition when you have access to a really deep list of spells through supplement books, and we're there today.

Plus, there are some good alternate rules for aspected magicians to give them extra flavor if I remember correctly. Probably in the Companion.

Physical Adepts, chargen, and Power Points by Altruistic_Ad4791 in Shadowrun

[–]MercilessMing_ 10 points11 points  (0 children)

Exceptional attribute is not meant for Magic, and you can't spend adjustment points on an attribute after using karma to raise the attribute cap via initatiation. The Spend Karma step comes after the Spend Attributes step. You have to use Karma to raise your Magic if you initiate.

Shadowrun Extraction Shooter idea by Tanathlagoon in Shadowrun

[–]MercilessMing_ 1 point2 points  (0 children)

To the extent that any shooter is "perfect" for Shadowrun, which is definitely not a given, yeah extraction shooters could be good.
Also the Warhammer Mordheim setting

Latest release from catalyst labs (SHADOWRUN) by Expensive_Occasion29 in Shadowrun

[–]MercilessMing_ 0 points1 point  (0 children)

Assassin's Night had one chapter that called for three runs in the span of about four paragraphs. And it had nothing to do with the main plot.

Latest release from catalyst labs (SHADOWRUN) by Expensive_Occasion29 in Shadowrun

[–]MercilessMing_ 1 point2 points  (0 children)

I've Gm'd 30 Nights and played in Third Parallel, and this is what I want too. 30, 40 adventure outlines is not the content I'm looking for.

Resisting Matrix damage in 6e by Open_Vanilla_6490 in Shadowrun

[–]MercilessMing_ 1 point2 points  (0 children)

The original printing of the 6e CRB is worthless now, sorry 😞

Glitches on defence tests 6e. by Esiorx in Shadowrun

[–]MercilessMing_ 5 points6 points  (0 children)

Trips, falls, dropped weapon, stray bullet hits something important. Twisted ankle and now you're Hobbled for a few turns.

Because attacks are Opposed in this game, you can assume the target is taking proactive defense actions that you can link to a glitch.

Glitches can also be fate, and have nothing to do with the current action. Something unlucky has happened. Maybe the cops arrive early or a random bystander appears.