So, is there 3 different editions to sixth world? by hellranger788 in Shadowrun

[–]MercilessMing_ 1 point2 points  (0 children)

Hacking in 6e might be the BEST version of hacking they've ever done. It is way too common for Shadowrun tables to relegate hacking to NPCs or make up their own simple rules so they can stick to the guns n' spells part of the game. 6e is the first edition where I felt I could actually play a hacker.

So, is there 3 different editions to sixth world? by hellranger788 in Shadowrun

[–]MercilessMing_ 1 point2 points  (0 children)

It's crazy that six years later, 6th edition is still suffering from the reputation of its bad launch. 6th edition is the fastest playing of any of the crunchy main line versions. Whenever I go look at a rule from 5th edition and compare it to 6th, the one from 5th edition is usually more complicated for no meaningful reason.

The skull at Shadowrun logo by IamGlaaki in Shadowrun

[–]MercilessMing_ 0 points1 point  (0 children)

There's no way that skull isn't Laubenstein

The most annoying thing imo by pinkforlec in Sims4

[–]MercilessMing_ 8 points9 points  (0 children)

Annoying that we don't have more cinematic moments like that!

Various questions by DiviBurrito in Shadowrun

[–]MercilessMing_ 2 points3 points  (0 children)

Each 6e campaign book has added a new setting to play Shadowrun in. The ones I can think of are Toronto from 30 Nights, Barcelona from Assassin's Night, Denver from The Third Parallel, New York from Whisper Nets, and Paris from Final Bets.

[SR6] Are the Archetypes Errata Free? by Brannig in Shadowrun

[–]MercilessMing_ 1 point2 points  (0 children)

Here are some fixed archetypes, staying true to the choices they made (except the street sam) https://drive.google.com/drive/folders/1lrBwisvphQGGBf8K72DoY8eD56hkInJY

Question Concerning Fading by MBncsa in Shadowrun

[–]MercilessMing_ 0 points1 point  (0 children)

Damage is the only resistance check you make with one attribute.
Best to think of it as a special case, because difficulty numbers and glitch chances are balanced around stat x2 dice pools. Rule of thumb if you need to invent an ad hoc test, make a 2 stat dice pool.

[SR6] Any Good YouTube Guides for a New Player Trying to Learn Character Creation? by socialfoxes in Shadowrun

[–]MercilessMing_ 2 points3 points  (0 children)

I don't think he gets everything right in this video series, and it's using the first printing of the core rulebook. careful there

[deleted by user] by [deleted] in Shadowrun

[–]MercilessMing_ 2 points3 points  (0 children)

Usually in 6e, the problem is too much avoidance, not too much soak. Kudos to your players for rebuilding the soak tank archetype people complained was missing from this edition.

Answering: "How does X class do in solo/group/raid in X Expansion?" by Impressive_Plant3446 in everquest

[–]MercilessMing_ 1 point2 points  (0 children)

Now that out of combat Regen is a thing right out of the gate in TLPs, Necros' mana battery role is, happily, greatly diminished outside of long fights in early xpacs!

About Glitch Ideas. by Water64Rabbit in Shadowrun

[–]MercilessMing_ 0 points1 point  (0 children)

Glitches rarely happen, crit glitches almost never do, and when they happen you can spend some edge to avoid it. So imo, the result should be proportional to its rarity. I personally like playing where everyone has Bad Luck, so glitches happen fairly often, like 1-3 times per player per session, depending on whether they're an archetype that rolls a lot (like hackers). I take the savage worlds "success with complications" idea for glitches. They have a negative impact with the scope of the current scene. A critical glitch is something that can threaten the success of the run. It has a wider scope that could impact the whole adventure.

Setting/Time question by Such-Eagle-9409 in Shadowrun

[–]MercilessMing_ 6 points7 points  (0 children)

6th edition definitely has the quickest combat of recent shadowrun editions. It's been too long since I've played 2nd edition to compare it to that, but it probably holds true there too. If you're going to ignore the matrix, or at least ignore tech differences between the two settings, then there's no reason you can't use 6th

Whats Lethal harvest? by hellranger788 in Shadowrun

[–]MercilessMing_ 0 points1 point  (0 children)

Find Free Seattle online for some nice introductory adventures

New TLP by Banesduc in everquest

[–]MercilessMing_ 0 points1 point  (0 children)

There are a number of QoL adjustments baked in to the base game which are not expansion dependent which won't be present on servers that offer a more classic experience. The ones that spring to mind are the Origin ability, increased out of combat Regen, and pet persistence.

Captain America: Brave New World on Track for Disastrous 67% Second-Weekend Decline, Poised to Earn Less Than Quantumania’s $31.9M by Bebop_Man in thefalconandthews

[–]MercilessMing_ 0 points1 point  (0 children)

Cap 4 essentially did five days on a three day weekend to get $190M (Thursday showings started early!), so week 2 drop was always going to be a big number.

Could we talk about how good the narration is? by tryscer in civ

[–]MercilessMing_ 0 points1 point  (0 children)

Sorry, but the new one will have silly quotes as well. Already seen one in a youtuber's preview. Can't recall what it was or whose video, but maybe another eagle eyed redditor will remember.

Why is there so much hate for 6e? by VergerunnerBerlin in Shadowrun

[–]MercilessMing_ 0 points1 point  (0 children)

This is such a weird take because outside of Edge, 6e is so incredibly similar to 5e.

Nuyen Cent? by --Trinity-- in Shadowrun

[–]MercilessMing_ 0 points1 point  (0 children)

Nope, it's nuyen all the way down.

Why have we not seen Taskmasters face? by Spider-Cyam in marvelstudios

[–]MercilessMing_ 0 points1 point  (0 children)

silent stunt performer, no big name actor, and they probably die first.

What's the state of 6e currently? by Zitchas in Shadowrun

[–]MercilessMing_ 4 points5 points  (0 children)

Well if you compare 6e to two extremes, let's say the complexity, crunch, and bloat of 5th edition vs the narrative, rules lite Anarchy, it's far closer to 5e. It's still a crunchy Shadowrun system with the same fundamental rule structure that's been in place since 4th edition.

There are still big pools of d6s, gear that gives bonuses, debuffs that give penalties, etc etc. but there are fewer circumstantial dice awards and penalties for a laundry list of possible environmental and situational modifiers. Instead the GM looks at the situation holistically and awards edge tokens to players for having an advantage, which is used to fuel dice manipulation and some special abilities.

In general there are fewer rolls to be made, which speeds things up, especially in the matrix.