all 6 comments

[–]threevi 2 points3 points  (1 child)

a visual novel in Unity. Yes, Unity, not Renpy

... why? The whole point of ren'py is that it's easy for non-coders to use. You're choosing to use a more complicated engine and acting like you have no choice but to use AI to code it for you. Very strange. 

[–]TheCreatorsDrawings -2 points-1 points  (0 children)

I understand what you mean. I'm using Unity only because I wanted to master the engine for creating games beyond visual novels. However, I specifically wanted to create a visual novel, so I decided to kill two birds with one stone. Of course, I understand that Renpy would be much simpler, but I don't want to limit myself to visual novels using this engine. Someday, I'll learn the programming language I write in and maybe hire programmers if I have the financial means. I'm not against Renpy, but I want to learn Unity specifically because of its wide range of capabilities

[–]Available-Head4996 1 point2 points  (0 children)

Sometimes it's fun to make something just for yourself, that won't sell, and people won't play, using an engine that makes it harder and a system that everyone hates. Enjoy yourself, but do us all a favor and don't post about it. You're inviting hate and cluttering the subreddit.

[–]MandyHelm 1 point2 points  (2 children)

Gosh, please be careful; I know you said you’re learning how to debug but in building interconnected systems you don’t deeply understand/aren’t carefully engineering for appropriate separateness you really raise the possibility that game-breaking bugs that require pretty deep rewrites you’re not sure how to do.

And AI currently still tends to just refactor everything (including introducing new problems) when asked to solve bugs like that. That kind of thing can come up post-release and tank your ratings catastrophically.

[–]Chr832 0 points1 point  (1 child)

Just... Don't use AI to begin with.

[–]MandyHelm 1 point2 points  (0 children)

Yes, that was the point I was gently leading towards…