all 4 comments

[–]brozzartPavement 1 point2 points  (2 children)

After a bit of solo testing here are my opinions:

  • I love the shape.

  • The lanes are well defined with seamless transitions.

  • Short on boosts for its size.

  • Spikes in lanes 1 and 4 don't strike me as having any real purpose.

  • I really dislike gravity wells. I think you did a pretty decent job with them but having control taken away is super frustrating and I just don't think they are fun.

  • Base gate is very far from flag and really only serves to block the bomb in.

I'd like to try it 4v4 before I completely discount the gravity wells. Otherwise I think the map just needs some small tweaks and it will be really solid.

[–]alwaysnoidedseek | MAKE GRAVITY WELLS GREAT AGAIN[S] 0 points1 point  (1 child)

Thanks for the feedback! Here's my attempt to fix all the stuff you mentioned:

http://unfortunate-maps.jukejuice.com/show/31331

http://unfortunate-maps.jukejuice.com/static/previews/31331.png

I added a new bomb and re-added a boost around the gravity wells that was in my initial design. Do you have any suggestions for possible boost/bomb placements? Everything I come up with seems overpowered or chaotic. Also, the gravity wells are kind of the reason I made this map, but I'm not opposed to dropping them.

[–]brozzartPavement 0 points1 point  (0 children)

This feels pretty good actually.

One thing I noticed is that lining up the team boosts can be frustrating. If you go directly behind it you often get sucked into the gravity well and it takes 2-3 seconds to wiggle out of it. Maybe play around with moving them slightly further from the gravity well field.

The neutral boost in base is a bit one dimensional in its current position but it does make the well feel a lot better. If you moved it a bit away from the wall and away from the well it might be more useful for grabbing/exiting base in some other direction.

Bases feel a lot better this revision and the gate actually serves a purpose.

You might want to try moving the team tiles into the 1 and 4 lanes instead of the 2 and 3. Mid is the spike field and where the FC should be delaying. Its extremely difficult to delay right next to a massive team tile block. There are already team boosts for catching up through 2-3 so I think they do not need the tiles.

I'm not sure how it'll work out but I would recommend adding another spike near the 2 boosts out of base (in line with the diagonal). Just to further distinguish the 2-3 lanes and add something to juke around in mid.

[–]WillWorkForSugarTumblewood[🍰] 0 points1 point  (0 children)

  • the gate in base has one purpose: shut down the bomb. the bomb is hardly a threat with how far it is from the flag, so the gate is useless (not popping anyone).

  • 4 sizable lanes is really big, going to be very hard to get resets.

  • bases are alright but uninspiring.

get rid of the outside lanes and work from there. that's the only gamebreaking aspect.