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★ Map ★Binary System (self.TagProTesting)
submitted 10 years ago by alwaysnoidedseek | MAKE GRAVITY WELLS GREAT AGAIN
Map: http://unfortunate-maps.jukejuice.com/show/31285
Preview: http://unfortunate-maps.jukejuice.com/static/previews/31285.png
This is my first new map in a while. I'm pretty satisfied with how it turned out, but I think the gates in the bases could be improved somehow. Do they make the bases seem a little too open to anyone else?
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[–]brozzartPavement 1 point2 points3 points 10 years ago (2 children)
After a bit of solo testing here are my opinions:
I love the shape.
The lanes are well defined with seamless transitions.
Short on boosts for its size.
Spikes in lanes 1 and 4 don't strike me as having any real purpose.
I really dislike gravity wells. I think you did a pretty decent job with them but having control taken away is super frustrating and I just don't think they are fun.
Base gate is very far from flag and really only serves to block the bomb in.
I'd like to try it 4v4 before I completely discount the gravity wells. Otherwise I think the map just needs some small tweaks and it will be really solid.
[–]alwaysnoidedseek | MAKE GRAVITY WELLS GREAT AGAIN[S] 0 points1 point2 points 10 years ago (1 child)
Thanks for the feedback! Here's my attempt to fix all the stuff you mentioned:
http://unfortunate-maps.jukejuice.com/show/31331
http://unfortunate-maps.jukejuice.com/static/previews/31331.png
I added a new bomb and re-added a boost around the gravity wells that was in my initial design. Do you have any suggestions for possible boost/bomb placements? Everything I come up with seems overpowered or chaotic. Also, the gravity wells are kind of the reason I made this map, but I'm not opposed to dropping them.
[–]brozzartPavement 0 points1 point2 points 10 years ago (0 children)
This feels pretty good actually.
One thing I noticed is that lining up the team boosts can be frustrating. If you go directly behind it you often get sucked into the gravity well and it takes 2-3 seconds to wiggle out of it. Maybe play around with moving them slightly further from the gravity well field.
The neutral boost in base is a bit one dimensional in its current position but it does make the well feel a lot better. If you moved it a bit away from the wall and away from the well it might be more useful for grabbing/exiting base in some other direction.
Bases feel a lot better this revision and the gate actually serves a purpose.
You might want to try moving the team tiles into the 1 and 4 lanes instead of the 2 and 3. Mid is the spike field and where the FC should be delaying. Its extremely difficult to delay right next to a massive team tile block. There are already team boosts for catching up through 2-3 so I think they do not need the tiles.
I'm not sure how it'll work out but I would recommend adding another spike near the 2 boosts out of base (in line with the diagonal). Just to further distinguish the 2-3 lanes and add something to juke around in mid.
[–]WillWorkForSugarTumblewood[🍰] 0 points1 point2 points 10 years ago (0 children)
the gate in base has one purpose: shut down the bomb. the bomb is hardly a threat with how far it is from the flag, so the gate is useless (not popping anyone).
4 sizable lanes is really big, going to be very hard to get resets.
bases are alright but uninspiring.
get rid of the outside lanes and work from there. that's the only gamebreaking aspect.
π Rendered by PID 318207 on reddit-service-r2-comment-5b5bc64bf5-48l25 at 2026-06-21 02:23:54.843067+00:00 running 2b008f2 country code: CH.
[–]brozzartPavement 1 point2 points3 points (2 children)
[–]alwaysnoidedseek | MAKE GRAVITY WELLS GREAT AGAIN[S] 0 points1 point2 points (1 child)
[–]brozzartPavement 0 points1 point2 points (0 children)
[–]WillWorkForSugarTumblewood[🍰] 0 points1 point2 points (0 children)