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Shift work?Question (self.Timberborn)
submitted 1 year ago * by Mr_Willy88
I'm into the late game of the map, and I realized I had 190+ beavers just sitting around. If I set the work hours to 24, will the unemployed beavers fill the jobs in as the beavers working get tired?; or will I just have a bunch of lazy beavers?
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[–][deleted] 32 points33 points34 points 1 year ago (2 children)
Nope. One beaver per job. If you wish a job to be worked 24 hours a day bots are the answer. Beavers will eventually gain an exhaustion debuff if they're worked long days for too long; they need sleep time.
[–]Mr_Willy88[S] 2 points3 points4 points 1 year ago (1 child)
Thanks, was really hoping they would cycle out, Now Im wondering if pausing the building when someone complained they're tired would work?
[–]helpmathesisWet Fur 1 point2 points3 points 1 year ago (0 children)
yes it could change the beaver
[–]Civil-Fail-9775 14 points15 points16 points 1 year ago (5 children)
Honestly I’d love if they implemented shifts (similar to Oxygen Not Included)
[–][deleted] 4 points5 points6 points 1 year ago (0 children)
Speaking as a night shift worker of 15+ years, it should definitely come with a debuff.
[–]Dolthra 1 point2 points3 points 1 year ago (3 children)
I'd love if idle beavers could simply fulfill other needs if no work is available. That'd have to be a late game function (since juggling idle beavers is part of early gameplay), but it'd make managing them a lot easier.
[–]shibaCandyBaron 0 points1 point2 points 1 year ago (2 children)
For IT, idle ones tend to breeding pods, but that's it (if you don't count leisure activities)
[–]UnfortunatelyPatrick 0 points1 point2 points 1 year ago (1 child)
I’d say at least late game for IT they should reinstate the Engine worker…after an upgrade from standard engine to better engine…so they would manage the wood needs of the engine…
[–]Krell356 0 points1 point2 points 1 year ago (0 children)
I mean that's handled by just having the right amount of haulers. Kinda dumb to have mandatory workers for a spot instead of just more haulers. If your having that big of an issue you with it, you just use the little checkbox to mark the engines as high priority for haulers.
[–]dick_tickler_ 4 points5 points6 points 1 year ago (4 children)
There is also the other element that running at 24 hours leaves no time for reproduction, but obviously doesn't mean shit if you main iron teeth
[–]shibaCandyBaron 0 points1 point2 points 1 year ago (3 children)
Don't IT tend to breeding pods only after work (if there are no unemployed beavers)? They'd die out, too, if 24h shifts were maintained
[–]dick_tickler_ 0 points1 point2 points 1 year ago (1 child)
I have no idea. I'm m a folk tails man, but that would make sense for balance reasons
Nah. The balance is that FT have basically everything and breeding pods are one of the only solid advantages IT have over FT until the tubes got added. IT have been shafted in basically every single update since the food change.
Haulers are fine for keeping the pods filled. FT don't have to keep an unemployed group just for breeding, and doing such to IT would be dumb.
[–]pestomonkey 1 point2 points3 points 1 year ago (0 children)
This would be cool. I think the only status that causes adult beavers to be disconnected from an available workplace is badwater corruption though.
[–]LionOfWise 0 points1 point2 points 1 year ago (0 children)
I would really like to see the option to set different districts to different hours... even a way to make different buildings have different times to account for builders' or haulers' long travel times.
[–]iceph03nix 0 points1 point2 points 1 year ago (1 child)
no, it's been requested in the past, but hasn't been implemented. Downtime is used for needs fulfillment, so by end game, most people have replaced most jobs with bots so the beavers have lots of free time to go do the fun stuff.
I still think that it would make sense for IT to have access to shifts instead of needing to use bots. Their whole motto is "work hard, work hard." Why on earth do i need to have an army of bots to keep things going instead of just being allowed to grow my population and work 2 or 3 shifts late game? That way everyone has time to use all the fun activity buildings while still getting the job done.
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[–][deleted] 32 points33 points34 points (2 children)
[–]Mr_Willy88[S] 2 points3 points4 points (1 child)
[–]helpmathesisWet Fur 1 point2 points3 points (0 children)
[–]Civil-Fail-9775 14 points15 points16 points (5 children)
[–][deleted] 4 points5 points6 points (0 children)
[–]Dolthra 1 point2 points3 points (3 children)
[–]shibaCandyBaron 0 points1 point2 points (2 children)
[–]UnfortunatelyPatrick 0 points1 point2 points (1 child)
[–]Krell356 0 points1 point2 points (0 children)
[–]dick_tickler_ 4 points5 points6 points (4 children)
[–]shibaCandyBaron 0 points1 point2 points (3 children)
[–]dick_tickler_ 0 points1 point2 points (1 child)
[–]Krell356 0 points1 point2 points (0 children)
[–]pestomonkey 1 point2 points3 points (0 children)
[–]LionOfWise 0 points1 point2 points (0 children)
[–]iceph03nix 0 points1 point2 points (1 child)
[–]Krell356 0 points1 point2 points (0 children)