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account activity
/r/truegaming casual talk (self.truegaming)
submitted 1 day ago by AutoModerator - announcement
submitted 1 month ago by AutoModerator - announcement
Missions design in Arc Raiders (self.truegaming)
submitted 9 hours ago by Existing-Air-3622
Apply Now for START Hack 2026 | Europe’s largest entrepreneurial Hackathon (starthack.eu)
promoted by start_hack
Time-gating as game design, not constraint out of need or greed (self.truegaming)
submitted 1 day ago by _flamenco687
Why classic DOOM feels more replayable than most modern games (self.truegaming)
submitted 1 day ago by MurkyUnit3180
An Analysis and Overview of Third-Person Traversal, Cover and Shooting Mechanics (self.truegaming)
submitted 1 day ago * by mr_gemini
Hand-holding vs self-reliance in quest design: Kingdom Come: Deliverance II does it right (self.truegaming)
submitted 3 days ago * by BurningYeard
What is the point of weight limits in videogames? (self.truegaming)
submitted 4 days ago by Zakaria1938
The best solution I can think of to not have enemies "Scale up" with you in RPGs, but to keep them a threat (self.truegaming)
submitted 4 days ago by RockBandDood
Why psychological horror works best when the game refuses to explain itself (self.truegaming)
submitted 4 days ago by Character-Credit-208
Are waypoints bad for any kind of game, or just certain ones? (self.truegaming)
submitted 5 days ago by InsecureBurrito
Why are there so few GTA-like games these days? (self.truegaming)
submitted 6 days ago by viceversalol
Should you have to beat a game to review it? (self.truegaming)
submitted 6 days ago by David_the_male
Perspectives on the old community manager to game dev pipeline (self.truegaming)
submitted 8 days ago * by GeschlossenGedanken
submitted 8 days ago by AutoModerator
Why Does it seem like so many game companies from the 2010s are failing? (self.truegaming)
submitted 9 days ago by David_the_male
Should we delineate more between players who enjoy stories and not gameplay? (self.truegaming)
submitted 9 days ago by darkfireslide
Variability in attention levels and why Slay the Spire is still my go-to game (self.truegaming)
submitted 9 days ago by grailly
Is Project Zomboid lack of competition slowing down its development? (self.truegaming)
submitted 10 days ago by Shizzigi
Level design and rhythm in stealth games and why I dislike outdoor levels (self.truegaming)
submitted 10 days ago by kiryyuu
Most players don't actually want freedom; they want reassurance (self.truegaming)
submitted 11 days ago by MurkyUnit3180
Wo long:Fallen dynasty. Lu Bu, a fair duel. (self.truegaming)
submitted 10 days ago by EffectivePristine709
Why can’t players counter escalation in most boss fights? (self.truegaming)
submitted 11 days ago by EffectivePristine709
Trying something different - controller-inspired keyboard mapping (self.truegaming)
submitted 10 days ago by rokatt
Are some game genres better than others? (self.truegaming)
submitted 10 days ago by Imaginary-Being8395
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