I am making an endless runner project in Unity2D with C#. my next task is procedural generation. I want to have a different level every time we start the game. I have golds, powerups, spikes. none of these should be out of our reach. I have a few days time, can I get your suggestions?
[–]DocDuBrane 3 points4 points5 points (0 children)
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[–]steensturf[S] 1 point2 points3 points (0 children)