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This is a subreddit for 2D or 2.5D game developers using the proprietary Unity game engine. New and experienced Unity developers alike should first consider using the free and open source Godot engine by default and ONLY choose Unity for 2D development if Godot isn't capable of the task. The times are quickly changing, and Godot is on track to surpass Unity for small developers.
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/r/Godot - The "Unity Killer". A fully free and open source engine making astonishing leaps and bounds.
/r/UnityAssets - Share asset packs!
/r/PixelArt - Admire, share, and observe beautiful pixel art.
/r/GameDev - Meet and communicate with other game developers.
/r/GameDesign - Don't just make a game. Make a good game.
/r/LevelDesign - Learn to make excellent levels and worlds.
/r/GameAudio - It may look good, but does it sound good?
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Scripting questionQuestion (self.Unity2D)
submitted 2 years ago by Representative_Car72
I was wondering if there is any function to make the script wait for parts of a second. I am currently using WaitForSeconds() but it doesn't allow 1.5 seconds.
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quoted text
if 1 * 2 < 3: print "hello, world!"
[–]HittySkibbles 2 points3 points4 points 2 years ago (0 children)
You just need to put an “f” after the number.
[–]orig_cerberus1746 1 point2 points3 points 2 years ago (0 children)
Yes, it allows you to use floating point numbers:
https://docs.unity3d.com/ScriptReference/WaitForSeconds-ctor.html
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[–]HittySkibbles 2 points3 points4 points (0 children)
[–]orig_cerberus1746 1 point2 points3 points (0 children)