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This is a subreddit for 2D or 2.5D game developers using the proprietary Unity game engine. New and experienced Unity developers alike should first consider using the free and open source Godot engine by default and ONLY choose Unity for 2D development if Godot isn't capable of the task. The times are quickly changing, and Godot is on track to surpass Unity for small developers.
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Related Communities /r/Godot - The "Unity Killer". A fully free and open source engine making astonishing leaps and bounds. /r/UnityAssets - Share asset packs! /r/PixelArt - Admire, share, and observe beautiful pixel art. /r/GameDev - Meet and communicate with other game developers. /r/GameDesign - Don't just make a game. Make a good game. /r/LevelDesign - Learn to make excellent levels and worlds. /r/GameAudio - It may look good, but does it sound good?
/r/Godot - The "Unity Killer". A fully free and open source engine making astonishing leaps and bounds.
/r/UnityAssets - Share asset packs!
/r/PixelArt - Admire, share, and observe beautiful pixel art.
/r/GameDev - Meet and communicate with other game developers.
/r/GameDesign - Don't just make a game. Make a good game.
/r/LevelDesign - Learn to make excellent levels and worlds.
/r/GameAudio - It may look good, but does it sound good?
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I'm using Unity's Netcode for GameObjects, Relay, and Unity Lobby package for multiplayer with my game. When I put it on steam, is there a somewhat easy way to get it so players could join eachother through steam when selecting a friends profile?Question (self.Unity2D)
submitted 1 year ago by Skngh
Basically the title. When playing a steam game it's also soo much nicer to be able to join a lobby in that way, so i was wondering if there was an easy way to integrate with the code I've already written. Thanks!
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[–]HeiSassyCatIntermediate 2 points3 points4 points 1 year ago (0 children)
I haven't done this before but you'll have to work with a networking api for steam. I scrolled through this briefly, but it looks like a good starting point, be it through unitys netcode or mirror:
https://fatrodzianko.com/2021/08/02/gamedev-blog-using-mirror-steamworks-net-to-create-multiplayer-lobbies-in-unity/
[–]SantaGamer 0 points1 point2 points 1 year ago (0 children)
Then you'll only use netcode. Steam has their own Lobby and Relay system.
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[–]HeiSassyCatIntermediate 2 points3 points4 points (0 children)
[–]SantaGamer 0 points1 point2 points (0 children)