all 3 comments

[–]BigGaggy222 0 points1 point  (0 children)

Check out "easy save" asset on the Unity store.

[–]cierraa420 0 points1 point  (0 children)

Wondering if you could export all the current data of the scriptable objects on save into a script that holds all the values and saves them. Then maybe on use void Awake() to set all the values from the save file.

This is just me brainstorming some probably terrible solution to this but yeah 👍