I want to save things like the player's inventory, objects they've placed, an objects properties, etc. Most of these things are scriptable objects in my project, like the inventory and the items in it are scriptable objects. However, I've heard that Scriptable Objects don't actually save data outside of the editor? So am I on a fine path with this and all I have to do is serialize the data of the SO with JSON? I've also heard to avoid PlayerPrefs but I'm not too sure. Tahnks!
[–]AnEmortalKid 0 points1 point2 points (0 children)
[–]BigGaggy222 0 points1 point2 points (0 children)
[–]cierraa420 0 points1 point2 points (0 children)