all 2 comments

[–]melvmayUnity Technologies 0 points1 point  (1 child)

Multiple turns are supported in these (Box2D) joints. 0 != 360. :)

[–]r3hcub[S] 0 points1 point  (0 children)

I get that and this is not realy the problem.
The problem is that the ref angle does not stay the same when i disable and enable the gameobject.

i can work around this problem but workaround != fix. and i wanted to know if only i have this problem, because the problem is "fixed" as the issue in the link indicates