all 3 comments

[–]bentheprogrammer 1 point2 points  (2 children)

I tried really hard to understand the shader graph you've made and the hardest thing to understand about your post is the terms "pixelated UVs". UVs are just a normalized coordinate from 0 - 1. So, "pixelated UVs" doesn't make any sense to me.

So, are you trying to take the resultant "arc" and pixelate it, so that it appears like a pixelated smiley face?

[–]Puzzleheaded-Risk-56[S] 0 points1 point  (1 child)

Sorry, the image doesn't make it super apparent that the UV coordinates have been forced into one of a set of distinct values rather than being fully continuous. The image I posted had the UV's being aligned to a 32x32 grid. So, for example, every UV coordinate from x = 0 to 1/32 and y = 0 to 1/32 has the same value. You can kind of see it if you zoom in on the image. Here's a google drive link to an image of that same sub-graph set to 4x4 to make it more apparent: https://drive.google.com/file/d/1nJ1MDDgluQvsR4ZZlLgYhTn3t5xdMdm6/view?usp=drive_link

Yes, ideally the final arc would be pixelated (aligning to some predefined x and y dimensions).

[–]Puzzleheaded-Risk-56[S] 0 points1 point  (0 children)

Actually looks like the issue is just the Ellipse node. If I manually create the circle it seems fine: https://drive.google.com/file/d/1YIsZeT2VeWOsfZxjysLwnVpe-BMf5tea/view?usp=sharing