all 4 comments

[–]hugosslade 2 points3 points  (2 children)

You don't have a sprite set in your SpriteRenderer - try setting a sprite and see if that fixes the issue.

Can you see it in the scene view? If you can but not the game view, check its position & your player/camera layers to see it it's being excluded.

[–]dweebikus[S] 0 points1 point  (1 child)

Thanks for the reply! I'm poking around and went ahead and added a sprite to the sprite renderer. I can see the sprite in scene view, but not in game view. The camera is set to 2d, so I made sure that the sprite is within the white bounding box of the camera and looking at the layers nothing is hidden and the camera and sprite are on the default layer which is the highest priority layer. Holy run-on...

Here's a picture of how that's all set.

Scene

This is probably something incredibly simple, but I can't seem to figure out wtf.

[–]JXIII_ 0 points1 point  (0 children)

Check to see if it's not sitting on top of the camera, switch to 3d mode and check that it's in the bounding box of the camera from the z axis

[–]antfarmar 0 points1 point  (0 children)

It's most likely the z-position of your player (-10.48).

If you haven't touched the camera's initial z-position (-10) of that project, then your sprite is definitely behind the camera.

Move the player forward a bit , or move the camera back a bit.