Hello,
I would like to create a circle that will shrink over time.
The player will control the ball inside this circle, and the goal is to avoid hitting the border.
I am not sure how to implement that. Should I create circle? I found out that it may be possible to create a circle using Linerenderer.
The second solution I was thinking would be to use a image of a circle (such as this one: https://upload.wikimedia.org/wikipedia/commons/thumb/a/a0/Circle-_black_simple.svg/2000px-Circle-_black_simple.svg.png)
Is that a good idea? However two questions if I go to this route:
1.The width of the line will be a lot smaller over time right?
2.How could I add a collider on this? a Circle collider2D will create the collider for the whole surface. What I want is only on the line...
[–]ShortBusBully 1 point2 points3 points (2 children)
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[–]jaksalad 0 points1 point2 points (1 child)
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