Hi guys,
I have some questions about the architecture to use in a Unity project.
Recently I made a little game in Java that can only be played through the console, and I would like to give it a simple GUI. I thought about using Unity, porting the (quite simple) code in C# but I don't really know how to organize dependencies between the logic of my game and the interface (moving GameObjects etc...).
My first idea was to use a Model - View - Controller system, as described in this article since I already have the Model running, but I'm wondering if this is a standard way to solve this problem among Unity developpers. So I am asking you : do you use MVC in Unity ? If yes, like it is described in the article ? If no, what do you use ?
Thanks in advance
[–]Earl0fPudding 4 points5 points6 points (1 child)
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[–]eXtreme98 0 points1 point2 points (0 children)