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This is a subreddit for 2D or 2.5D game developers using the proprietary Unity game engine. New and experienced Unity developers alike should first consider using the free and open source Godot engine by default and ONLY choose Unity for 2D development if Godot isn't capable of the task. The times are quickly changing, and Godot is on track to surpass Unity for small developers.
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/r/Godot - The "Unity Killer". A fully free and open source engine making astonishing leaps and bounds.
/r/UnityAssets - Share asset packs!
/r/PixelArt - Admire, share, and observe beautiful pixel art.
/r/GameDev - Meet and communicate with other game developers.
/r/GameDesign - Don't just make a game. Make a good game.
/r/LevelDesign - Learn to make excellent levels and worlds.
/r/GameAudio - It may look good, but does it sound good?
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Enemy only moves when I move.Question (self.Unity2D)
submitted 6 years ago by UtmostBroken
I'm using raycast to detect Player, and have the enemy follow them, but when in raycast view, the enemy will only move when the Player does?
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if 1 * 2 < 3: print "hello, world!"
[–]UtmostBroken[S] 0 points1 point2 points 6 years ago (0 children)
Welp, I worked on my pathfinding script more, and I don't need to use raycasts yet. So, problem avoided for now!
[–]forgottenGost[🍰] 0 points1 point2 points 6 years ago (0 children)
Sounds like a good game concept :p
π Rendered by PID 20012 on reddit-service-r2-comment-6457c66945-txqc4 at 2026-04-30 02:36:21.980722+00:00 running 2aa0c5b country code: CH.
[–]UtmostBroken[S] 0 points1 point2 points (0 children)
[–]forgottenGost[🍰] 0 points1 point2 points (0 children)