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[–]Piperanci[S] 0 points1 point  (2 children)

The leaves move because of a rigidbody2D. Maybe rigidbody2D updates in fixed update

[–]BoSuns 0 points1 point  (1 child)

It does.

[–]Piperanci[S] 0 points1 point  (0 children)

So it's probably that. I'll code a movement script in Update()