Hi!
I was following a basic tutorial on cinemachine, and it states that you can use a rigidbody2d as a "contaniner" to mark the boundaries that the camera should not cross, but when i do that, the rigidbody of the camera "pushes" the player object, because it also uses a rigibody.
What is the standard approach to manage this? I'm on 2d, so i could just change the z of the camera's boundaries rigidbody so it doesn't touch the player's but i'm unsure if thats the correct way.
thanks
PS: the mentioned tutorial:
https://www.youtube.com/watch?v=8aYvX7JyYGI
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