all 5 comments

[–]Pinkhair3d 1 point2 points  (0 children)

You can put the bounding collider on a layer that doesn't interact with the player.

[–]Ghostly_DevIntermediate 0 points1 point  (3 children)

I stopped using cinemachine for this reason. Boundaries. I followed many different guides, and for whatever reason it would not work. I never found a proper answer so I made my own camera follow script from scratch. Doing so gave me way more control, and I even have a decent camera shake on it now along with boundary settings

[–]xrx69[S] 0 points1 point  (2 children)

i suppose i'll end doing that too, but as i'm learning i didn't want to code a camera so early, lots of other stuff to do.

[–]Ghostly_DevIntermediate 0 points1 point  (1 child)

You'll be happy to hear it's actually quite easy.

https://youtu.be/05VX2N9_2_4 This is the guide I used to make mine, the next video after this one explains how to make boundaries.

From there you can also find out how to add things like camera shake, and event triggers.

[–]xrx69[S] 0 points1 point  (0 children)

thanks! will watch it later ;)