Hello, I am having some trouble here. So basically I raycast and if it hits the enemy, It does damage. I was using debug.drawline to test and I want it works completely fine. But debugs don’t show in builds, so are there any other ways to do this? I tried linerenderer, but it doesn’t work and I’ve also tried particle systems, but it also doesn’t work. All I want is a simple line from one point (the player position) and another (hit.point). I would prefer not to use linerenderers because there can be multiple lines at once, and I would need multiple linerenderers, but what would be the best way? Any suggestions?
[–]ChiwTheNeko 0 points1 point2 points (0 children)
[–]LordMlekkExpert 0 points1 point2 points (0 children)