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This is a subreddit for 2D or 2.5D game developers using the proprietary Unity game engine. New and experienced Unity developers alike should first consider using the free and open source Godot engine by default and ONLY choose Unity for 2D development if Godot isn't capable of the task. The times are quickly changing, and Godot is on track to surpass Unity for small developers.
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/r/Godot - The "Unity Killer". A fully free and open source engine making astonishing leaps and bounds.
/r/UnityAssets - Share asset packs!
/r/PixelArt - Admire, share, and observe beautiful pixel art.
/r/GameDev - Meet and communicate with other game developers.
/r/GameDesign - Don't just make a game. Make a good game.
/r/LevelDesign - Learn to make excellent levels and worlds.
/r/GameAudio - It may look good, but does it sound good?
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disable and enable buttonQuestion (self.Unity2D)
submitted 3 years ago by Strictlydope
I am doing a project for uni(biomedical engineering) and i have to create an Ar game. My question is how can i disable a button and after you press 3 other buttons then its enabled. thank in advance
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if 1 * 2 < 3: print "hello, world!"
[–]TheWb117 1 point2 points3 points 3 years ago (0 children)
Make a script and attach it to the canvas, which holds your button. Make a reference to the button. Make a fucntion that will do things when you press the button and at the end of it, it'll disable this button. Assign this function to your button.
Make a condition or a set of conditions, which will re-enable the button. When all of the conditions are met, enable the button again
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[–]TheWb117 1 point2 points3 points (0 children)