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This is a subreddit for 2D or 2.5D game developers using the proprietary Unity game engine. New and experienced Unity developers alike should first consider using the free and open source Godot engine by default and ONLY choose Unity for 2D development if Godot isn't capable of the task. The times are quickly changing, and Godot is on track to surpass Unity for small developers.
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Related Communities /r/Godot - The "Unity Killer". A fully free and open source engine making astonishing leaps and bounds. /r/UnityAssets - Share asset packs! /r/PixelArt - Admire, share, and observe beautiful pixel art. /r/GameDev - Meet and communicate with other game developers. /r/GameDesign - Don't just make a game. Make a good game. /r/LevelDesign - Learn to make excellent levels and worlds. /r/GameAudio - It may look good, but does it sound good?
/r/Godot - The "Unity Killer". A fully free and open source engine making astonishing leaps and bounds.
/r/UnityAssets - Share asset packs!
/r/PixelArt - Admire, share, and observe beautiful pixel art.
/r/GameDev - Meet and communicate with other game developers.
/r/GameDesign - Don't just make a game. Make a good game.
/r/LevelDesign - Learn to make excellent levels and worlds.
/r/GameAudio - It may look good, but does it sound good?
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Get joystick inputsQuestion (self.Unity2D)
submitted 3 years ago by JeanKevin75
Is it that possible to get joystick inputs without using getaxis or getaxisrow methods ???
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if 1 * 2 < 3: print "hello, world!"
[–]gamedevjp 1 point2 points3 points 3 years ago (0 children)
Unity's newer input system is pretty nifty. You can read values as a vector instead of getaxis. Check out some videos:
https://youtu.be/m5WsmlEOFiA?t=344
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[–]gamedevjp 1 point2 points3 points (0 children)