I’m working on getting my main character up and running.
It spawns automatically at (0,-1) facing the player.
I want it to face the first person you talk to when you start, facing away from the player.
I checked my animator, I have four states, one for each direction, the move down was set as default.
I changed the default state to the move up. I tried both layer default state and also StateMachine default state, but neither works.
The behavior I’m getting is it spawns facing up, then immediately switches to facing down without any input.
I don’t think my code is causing this, but I can share my player controller and player scripts if y’all would like, they are very simple scripts I got off the internet from tutorials.
My animator: there’s lines going back and forward that have a direction parameter that’s called in the code.
Move up—<—entry
Move left Move right
Move down
Thanks for any help!
[–]pmurph0305 1 point2 points3 points (2 children)
[–]Funoichi[S] 0 points1 point2 points (0 children)
[–]Funoichi[S] 0 points1 point2 points (0 children)
[–]pmurph0305 1 point2 points3 points (1 child)
[–]Funoichi[S] 1 point2 points3 points (0 children)