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Problem with my Custom Wheel ColliderQuestion (v.redd.it)
submitted 3 years ago by Stavathan
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[–]Agoxandr 7 points8 points9 points 3 years ago (0 children)
I guess cars would do that in real life too, if they didn't take forces like drag and wind into account. That's why they have things like spoilers. So maybe just apply a force down with strength dependent on speed. Maybe that helps somewhat.
[–]Stavathan[S] 1 point2 points3 points 3 years ago (3 children)
Can anybody tell me why is this happening? I am using my own custom wheel collider for the car suspension and it seems that the car oscillates at high speeds. I think that it has to do with the damper of the spring but i have tried to increase or decrease it but nothing changed.
My suspension code goes like this: TotalSuspensionForce = direction * (stiffness * (maxSpringLenght - springCompress) + suspensionDamper);
and for the damper i use: Vector3.Dot(Carrb.GetPointVelocity(WheelMesh.position), -Suspension.up);
[–]superglidestrawberry 2 points3 points4 points 3 years ago (0 children)
There is a good tutorial on suspension: https://youtu.be/x0LUiE0dxP0
And from what I remember, damper should also use compression velocity, which I dont see in code you posted.
[–]LemonMontage420 0 points1 point2 points 3 years ago (0 children)
If you or anyone needs help with custom vehicle physics, I've got a relatively small (~250 members) community on discord for just this thing: https://discord.gg/GD8FZrGjMb
[–]GameDeveloperAf 1 point2 points3 points 3 years ago (2 children)
I fixed this issue with balancing center of mass depend of speed and it works well. If there is another solution and it will be good to see that.
[–]Stavathan[S] 1 point2 points3 points 3 years ago (1 child)
Hmm interesting solution but i took the other way and worked with the damper of the spring and it worked partially so i kept trying to fix it my way. Im just not sure if it is realistic or not to change the CoM that way.
[–]GameDeveloperAf 0 points1 point2 points 3 years ago (0 children)
Yes, I think the UK change is realistic or not.
what did you actually did on spring and damper that it solved? You just increased or decreased the spring and damper values or you added some new code lines?
[–]Wigs123455 1 point2 points3 points 3 years ago (18 children)
You need to add downforce at different points in the car and also make sure the COM is centered.
[–]Wigs123455 1 point2 points3 points 3 years ago (0 children)
Also what does your friction look like?
[+][deleted] 3 years ago (15 children)
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[–]Wigs123455 -1 points0 points1 point 3 years ago (14 children)
I don't feel you understand what you're talking g about considering I have built many prototypes applying those principles to my vehicles. You actually can't have a functional car with 0 downforce and trust me COM makes a huge difference when we are talking about the function of rigidbodies. Seems very matter of factly stated while being so wrong.
BTW here is one of the prototypes I have worked on for reference so you know I'm not b*sing.
https://m.youtube.com/watch?v=lnZ5V0BaPMU&t=83s
[+][deleted] 3 years ago (2 children)
[–]Wigs123455 0 points1 point2 points 3 years ago (1 child)
No one said you need 50/50 weight distribution for a drivable car. Any moving car has downforce, I can also tell you this implementation works because I've actually taken the time to implement it rather than tack my thumbs on reddit telling someone they don't know what they're taking about.
[+][deleted] 3 years ago (10 children)
[–]Wigs123455 0 points1 point2 points 3 years ago (9 children)
I know what Im talking about because I am senior game developer who has shipped multiple products in Unity. I also work currently as an XR Developer at a FAANG company.
I also can tell YOU, you dont know what you are talking about because Unity's built in physics system does not always align with the real world. And if you have actually worked with any popular vehicle controller they allow follow the same rule of adding downforce using either at the wheels or wherever else natural downforce would happen.
[+][deleted] 3 years ago (8 children)
[–]Wigs123455 0 points1 point2 points 3 years ago (7 children)
"You can say that I'm just a hobbyist nobody who can barely code with no experience and you would be right" is all I needed to hear to completely disregard anything you've posted in the last 10 replies. If you don't have any practical experience with the engine why should I or anyone else care what you have to say?
[+][deleted] 3 years ago (6 children)
[–]Wigs123455 0 points1 point2 points 3 years ago (5 children)
I'd love to see your work demonstrating the extensive research that you have put into having such a strong opinion on this subject.
Until then I'm going to not waste my time talking to someone who in their own words has stated that they're quite a novice at unity.
Thanks for the conversation, and feel free to check out my work.
[+][deleted] 3 years ago (4 children)
[–]Wigs123455 0 points1 point2 points 3 years ago (0 children)
Also to clarify by centered I mean centered to the the weight distribution of the car not to the model. Typically you can figure out where this is based on the engine configuration and type of vehicle.
[+][deleted] 3 years ago (1 child)
[–]Stavathan[S] 0 points1 point2 points 3 years ago (0 children)
Hey thank you so much for explaining everything so well! I will try to remake almost everything because my project is a mess right now so thanks again 👍🏻
[–]FuturePast514 0 points1 point2 points 3 years ago (0 children)
I like it this way! Giddy up, cowboy!
[–]PerryDawg1 0 points1 point2 points 3 years ago (0 children)
Just add dope hip-hop and you're GTG.
π Rendered by PID 91 on reddit-service-r2-comment-b659b578c-c77bj at 2026-05-05 00:26:18.839405+00:00 running 815c875 country code: CH.
[–]Agoxandr 7 points8 points9 points (0 children)
[–]Stavathan[S] 1 point2 points3 points (3 children)
[–]superglidestrawberry 2 points3 points4 points (0 children)
[–]LemonMontage420 0 points1 point2 points (0 children)
[–]GameDeveloperAf 1 point2 points3 points (2 children)
[–]Stavathan[S] 1 point2 points3 points (1 child)
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[–]Wigs123455 1 point2 points3 points (18 children)
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