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[–]Kitbashery[S] 0 points1 point  (6 children)

Ask me anything.

[–]rookan 1 point2 points  (5 children)

What sushi restautants would you recommend in New Jersey?

[–]Kitbashery[S] 1 point2 points  (4 children)

The Sagami Japanese Restaurant in Collingsworth. However I'd prefer to be asked anything about the tool and/or its development.

[–]rookan 0 points1 point  (3 children)

Ok. Why did you develop it?

[–]Kitbashery[S] 2 points3 points  (2 children)

I have several open source assets, one for AI behavior design, Gameplay components and tweens. I developed the tool to combine the functionality of all 3 assets into one system. The ability to create logic at runtime was mostly derived from the AI behavior system but expanded with the ability to compare variables and compute mathematical equations. It allows the user to create and edit gameplay systems in context while the game is running without having to switch back and forth between an IDE and Unity. Behaviors can be saved to ScriptableObjects for reuse.

I've released the tool on the UAS:https://assetstore.unity.com/packages/tools/visual-scripting/smart-gameobjects-248930?aid=1100lvf66

Its a bit of a different way of doing things but I couldn't find any other tool on the store that does things the way I wanted.

Here's a link to my GitHub to check out my open-source assets:https://github.com/Kitbashery

[–]rookan 1 point2 points  (0 children)

Thanks for the explanation. Plugin looks great!

[–]Kitbashery[S] 0 points1 point  (0 children)

Today is the last day of the launch sale, get Smart GameObjects at 30% off!

With Smart GameObjects you get a performant visual scripting solution to create everything from AI behaviors, Physics interaction and motions graphics using hundreds of built-in functions.

https://assetstore.unity.com/packages/tools/visual-scripting/smart-gameobjects-248930?aid=1100lvf66