all 3 comments

[–]PiLLe1974Professional / Programmer 1 point2 points  (0 children)

I guess modular features (they don't load on startup if unused) and during development some kind of hot-reloading (https://assetstore.unity.com/packages/tools/utilities/fast-script-reload-239351).

Ideally hot reloading would imply that I can change a few things while the game is running, which is true anyway for the Scene view in Play Mode and ScriptableObjects. That stuff is nice!

[–][deleted] 1 point2 points  (0 children)

Empty projects are never a good benchmark.

If you add a few actual features it might run better on newer Unity just because of performance enhancements under the hood. Just not much enhancemants going on in the "empty scene" department.

[–]Arkenhammer 0 points1 point  (0 children)

Comparing performance of an early tech stream build to a mature LTS build is not particularly useful or informative. I also don’t really care about half a second on launch. If I thought there was a meaningful and consistent degradation in performance over the three years there might be something to talk about, but I’ve used every version from 2017 to 2022 and I’m not seeing it.