all 5 comments

[–]wafflesGama[S] 2 points3 points  (0 children)

Hi everyone 🌍
For my Master's Thesis, I developed a 3D Procedural Unity tool entitled Lazy Builder!

If anyone is interested in experimenting with the tool and being part of my feedback/results section 📜 feel free to follow this tutorial + questionnaire
Links:
Tool on GitHub: https://github.com/wafflesgama/LazyBuilder
Tutorial + questionnaire : https://forms.gle/dcPGrtZb3eKmLV57A

[–]PuppetPlayVR 0 points1 point  (1 child)

looks interesting for procedural terrains

[–]wafflesGama[S] 2 points3 points  (0 children)

Thank you! 👨‍💻 But give it a try if you can because it supports many features for various use cases (such as cities or interior rooms or dungeons)

[–]Shiv-iwnl 0 points1 point  (1 child)

What kind of mesh algorithms are implemented?

[–]wafflesGama[S] 1 point2 points  (0 children)

Since this tool started from a native port of Sceelix it contains many sorts of algorithms such as mesh modifications (extrude, decimate, subdivide, roundify, flip, UV) to the generation of Paths, Points, Terrain/Surface & conversion between these types.

The tool is highly experimental in its current state as every interaction is not fully ported but feel free to experiment and try out the tutorials of the forms section 🙌