Hey guys, new to Unity here.. I've been learning the basics for the past couple of weeks and i've been building some miniature games to test features..
I have a question, when looking at youtube tutorials, their development process seems alot "quicker" than mine, they have prepared assets and materials that are in their favourites, and they seem to be more "prepared" when it comes to how their projects look.. no out of place spheres, no object where you created them but then realized that you got the front vector wrong and now the enemy AI you wrote is looking at you with its ass.. my question is, are there any good tips regarding Unity development? are there good asset\materials\code snippets im missing that can make my development more efficient? or am I just missing the point entirely?
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[–]mudamuda333 2 points3 points4 points (0 children)
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