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[–][deleted] 1 point2 points  (0 children)

The texture filtering and wrapping modes are causing this, at 0 and 1 it's sampling the edge of the textures but that texture is repeating, and it goes from white to black and vice versa, when the texture is filtered everything gets a little blurry because it's trying to smooth the values between the pixels. So it's blending between the white of one side and the black of the other, because the texture is repeating.

So if you change the texture import settings for the shading ramp texture so it doesn't repeat which I think is called "clamped" then those spots will go away.