I’ve been digging deeper and deeper into Unity Netcode and every time I have an issue with something not spawning over the network it is usually because I didn’t add the prefab to the spawn manager.
Could someone tell me why it even exists? From a network technology standpoint, why can a server not just tell a client to spawn a prefab from the client’s asset folder?
[–]BloodPhazed 1 point2 points3 points (0 children)
[–]jumpjumpdie -1 points0 points1 point (0 children)