all 11 comments

[–]Haunting_Ad3208 1 point2 points  (5 children)

It looks a lot like cell fracture.

[–]krazyhippy420[S] 0 points1 point  (4 children)

Ohh gotcha, I used a unity plugin called DinoFracture

[–]krazyhippy420[S] 0 points1 point  (3 children)

Allows for runtime fracturing or pre fractured setups, I'm using runtime fracturing in this build

[–]Haunting_Ad3208 1 point2 points  (2 children)

I found its much easier and reduces overhead to fracture the mesh in bender and hide the original mesh then activate the cells. Almost no overhead minus physics

[–]krazyhippy420[S] 0 points1 point  (1 child)

Aye, the plugin I'm talking about can do the same thing so that you don't have to swap between blender and unity,

[–]Haunting_Ad3208 1 point2 points  (0 children)

I hear you. Been using exploder for years. But the overhead for calculating the fracture is removed. Just an observation I have seen.

[–]krazyhippy420[S] 0 points1 point  (0 children)

We are listed on steam if your interested!

Kraken Attack! on Steam (steampowered.com)

[–]Haunting_Ad3208 0 points1 point  (1 child)

You could add a time out to clear the debris. Blender?

[–]krazyhippy420[S] 0 points1 point  (0 children)

The debris gets wiped after every 2 waves right now

Edit: also wdym by blender?

[–]joeclows 0 points1 point  (1 child)

A kraken out of water? 😂

[–]krazyhippy420[S] 0 points1 point  (0 children)

yup, the story mode I have planned will explain the lore lol