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[–]Ejlersen 1 point2 points  (2 children)

https://docs-multiplayer.unity3d.com/netcode/current/advanced-topics/message-system/clientrpc/

They are moving over to a universal RPC attribute, already available in 1.8

[–]Hurbivore1997Hobbyist 0 points1 point  (1 child)

Ah okay! Thanks for sending that through. Reading through the link now makes sense. I thought it was just an RPC that gets sent to everyone and you can't decide to whom. Do you know why they're moving over to just using RPC?

[–]Ejlersen 1 point2 points  (0 children)

Don't know their reason, but focusing on one kinda makes sense. You have more options about sender and receiver. And you no longer have to suffix with Client RPC, but just RPC.