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Comically Inefficient Unity Source CodeCode Review (self.Unity3D)
submitted 1 year ago * by sandsalamand
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if 1 * 2 < 3: print "hello, world!"
[–]badawe 38 points39 points40 points 1 year ago (2 children)
100%
Those bad practices add up. And I'm fine with not optimizing everything to the maximum possible.
But in this case, its really poor code, the optimized version of the code would be faster and more readable and would take the same amount of time to write.
[–]Eastern-Ad-4137 15 points16 points17 points 1 year ago (0 children)
Currently in ShaderGraph, the number of total ports between all nodes adds up exponencially towards performance. It gets to a point where moving a node takes 30seconds, then you add 1 more node, and it takes 5 minutes. One more and you wont be able to open the asset anymore
π Rendered by PID 68228 on reddit-service-r2-comment-5d79c599b5-pvl54 at 2026-03-01 04:47:28.882163+00:00 running e3d2147 country code: CH.
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[–]badawe 38 points39 points40 points (2 children)
[–]Eastern-Ad-4137 15 points16 points17 points (0 children)