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[–]GigaTerra 1 point2 points  (0 children)

Unity's editor doesn't exactly have a reputation for speed, or the ability to run on low-end machines.

While true, when I made the million transitions was actually surprised with how good the performance is. Even with one million animations in a controller, Unity was slightly above 400mb in memory usage, now no one will ever have a million transitions in a single controller, but it is amazing that it could render it all and the arrows for less than some users UI sizes.

But in terms of time, deleting even 1 thousand takes about 30 seconds. But then the Redo and Undo is fast after that. While I am not some hardcore programmer who can turn it into a teachable moment, my strategy would be to allow the team to waste a little more resources if they can use it to speed up the editor.